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[Zwei Association South Section 6] Sinclair
Limbus Company

[Zwei Association South Section 6] Sinclair character profile

Character information

00Sinclair28/February/2023

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Baton

Ability type / unlock: Skill 1 · Attack Type: Blunt Skill Power: 4 No. of Coins: 1 Coin Power: 6 Offense Level: 58 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2on hit · Clash Lose · On Hit · Tremor
Parameter1on hit · Clash Lose · On Hit · Tremor
Tremor2on hit · Clash Lose · On Hit · Tremor

Supress

Ability type / unlock: Skill 2 · Attack Type: Blunt Skill Power: 6 No. of Coins: 2 Coin Power: 2 Offense Level: 58 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+4on hit · on use · On Use · Clash Lose · On Hit · Tremor
Tremor6on hit · on use · On Use · Clash Lose · On Hit · Damage · Tremor
Tremor1on hit · on use · On Use · Clash Lose · On Hit · Damage · Tremor
Tremor6on hit · on use · Clash Lose · On Hit · Damage · Tremor
Damage2on hit · Clash Lose · On Hit · Damage · Tremor

Strong Strike

Ability type / unlock: Skill 3 · Attack Type: Blunt Skill Power: 7 No. of Coins: 1 Coin Power: 13 Offense Level: 58 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1on use · On Use · HP
Parameter+10if · on hit · on use · On Use · On Hit · HP · Tremor
Parameter1if · on hit · on use · On Use · On Hit · HP · Tremor
Tremor5if · on hit · On Hit · Tremor
Parameter2if · on hit · On Hit · Tremor

Guard

Ability type / unlock: Defense · Attack Type: - Skill Power: 12 No. of Coins: 1 Coin Power: 6 Offense Level: 65 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+4on use · On Use

Your Shield

Ability type / unlock: x 2 Gloom [ Res ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2adjacent · at the start
Parameter1adjacent · at the start

Stubbornness

Ability type / unlock: x 4 Gloom [ Owned ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1Damage · HP
Damage-10%Damage · HP

Displayed stats

Speed Range 2-4
Defense 63

Equipment recommendations have not yet been verified for this character. The available character information is shown here.

An Identity and an EGO belong to a specific Sinner. Plan clash reliability and resource generation together, then check the status effects your selected identities can maintain.