GachaBuilds
Cristina
Lost Sword

Cristina build

Equipment options · Main stats · Team examples

Your build plan

For Cristina, compare Water Dragon's Blessing (Merlin) while keeping the recommended Critical Damage %, HP% · Crit Resistance % = Block Chance % · ATK%, Critical DMG% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

3 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards

Water Dragon's Blessing (Merlin)
Madness (Vivien)
Rose Flame (Cristina)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

RuneCritical Damage %, HP%
ArmorCrit Resistance % = Block Chance %
WeaponATK%, Critical DMG%
SpecialATK%, Critical DMG%, HP%
AccessoryHP%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Passive 1 = Passive 2 > Active = Ultimate

Character information

5 ★FireWizardMiddle

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Meteor Strike (Ultimate)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage620all enemies · Damage Dealt · Target · Effect 1: Burned · Damage
Parameter660all enemies · Damage Dealt · Target · Effect 1: Burned · Damage
Parameter700all enemies · Damage Dealt · Target · Effect 1: Burned · Damage
Parameter750all enemies · Damage Dealt · Target · Effect 1: Burned · Damage
Parameter800%all enemies · Damage Dealt · Target · Effect 1: Burned · Damage
Damage1all enemies · Damage Dealt · Target · Effect : Burned · Damage
Damage200%all enemies · Target · Effect 1: Burned · Damage
second1Effect 1: Burned · Damage
second6Effect 2: Apply Debuff · Resistance
Parameter2Effect : Apply Debuff · Resistance
Resistance-5Effect 2: Apply Debuff · Resistance
Parameter6Effect 2: Apply Debuff · Resistance
Parameter7Effect 2: Apply Debuff · Resistance
Parameter8.5Effect 2: Apply Debuff · Resistance
Parameter10%Effect 2: Apply Debuff · Resistance
second10Cooldown
second34Cooldown

Fireball (Active Skill)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage360Damage Dealt · Damage
Parameter384Damage Dealt · Damage
Parameter408Damage Dealt · Damage
Parameter440Damage Dealt · Damage
Parameter472%Damage Dealt · Damage
Damage1all enemies · Target · Effect : Burned · Damage
Damage100%all enemies · Target · Effect 1: Burned · Damage
second1Effect 1: Burned · Damage
second6Effect 2: Apply Debuff · Resistance
Parameter2Effect : Apply Debuff · Resistance
Resistance-3Effect 2: Apply Debuff · Resistance
Parameter3.5Effect 2: Apply Debuff · Resistance
Parameter4Effect 2: Apply Debuff · Resistance
Parameter5Effect 2: Apply Debuff · Resistance
Parameter6%Effect 2: Apply Debuff · Resistance
second6Cooldown
second9Cooldown

Command (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+24all allies · Effect: Apply Team Buff
Parameter30all allies · Effect: Apply Team Buff
Parameter36all allies · Effect: Apply Team Buff
Parameter44all allies · Effect: Apply Team Buff
Parameter56%all allies · Effect: Apply Team Buff

Arson (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1Effect : Apply Team Buff · Resistance
Resistance+30Effect 1: Apply Team Buff · Resistance
Resistance35Effect 1: Apply Team Buff · Resistance
Resistance40Effect 1: Apply Team Buff · Resistance
Resistance45Effect 1: Apply Team Buff · Resistance
Parameter50%Effect 1: Apply Team Buff · Resistance
Parameter2Effect : Apply Buff · Damage
Parameter10Effect 2: Apply Buff · Damage
Parameter13Effect 2: Apply Buff · Damage
Parameter16Effect 2: Apply Buff · Damage
Parameter20Effect 2: Apply Buff · Damage
Damage24%Effect 2: Apply Buff · Damage

Transcendence 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP20%HP

Transcendence 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter30%HP

Transcendence 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter40%HP

Transcendence 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter50%HP

Transcendence 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter60%HP

Awakening

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%HP
Parameter80%HP

Displayed stats

HP 0
DEF 0

Investment & configurations

Dupe Priority

Card > Transcend (Cristina’s card is one of best healer cards while still being good for Wizards, making it a fantastic pickup)

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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