GachaBuilds
Elizabeth
Lost Sword

Elizabeth build

Equipment options · Main stats · Team examples

Your build plan

For Elizabeth, compare Moonlight Swordplay (Ran) while keeping the recommended HP % · Crit Resistance % = Block Chance % · Attack%, Critical Damage % setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

2 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards

Moonlight Swordplay (Ran)
Lingering Allure (Anessa)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

RuneHP %
ArmorCrit Resistance % = Block Chance %
WeaponAttack%, Critical Damage %
SpecialHP%
AccessoryHP%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Passive 2 > Passive 1 > Active = Ultimate

Character information

5 ★FireKnightFront

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Earthquake Sword (Ultimate)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage400Damage Dealt · Damage
Parameter464Damage Dealt · Damage
Parameter512Damage Dealt · Damage
Parameter608Damage Dealt · Damage
Parameter704%Damage Dealt · Damage
Parameter1all enemies · Target · Effect : Stunned
second4self · Effect 2: Shield · Damage · Shield
Shield2self · Effect : Shield · Damage · Shield · HP
Damage0self · Effect 2: Shield · Damage · Shield · HP
Parameter90self · Effect 2: Shield · Damage · Shield · HP
Parameter120self · Effect 2: Shield · Damage · Shield · HP
Scaling / HP150%self · Effect 2: Shield · Damage · Shield · HP
second15Cooldown
second36Cooldown

Upper Slash (Active Skill)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage315Damage Dealt · Damage
Parameter348Damage Dealt · Damage
Parameter381Damage Dealt · Damage
Parameter423Damage Dealt · Damage
Parameter468%Damage Dealt · Damage
Resistance+10all enemies · self · Target · Effect: Apply Buff · Resistance
Resistance15all enemies · self · Effect: Apply Buff · Resistance
Resistance20all enemies · self · Effect: Apply Buff · Resistance
Resistance25all enemies · self · Effect: Apply Buff · Resistance
Parameter30%self · Effect: Apply Buff · Resistance
second8Cooldown
second7Cooldown

Red Dragon's Blessing (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self · Effect : Apply Buff · HP
HP+32self · Effect 1: Apply Buff · HP
HP44self · Effect 1: Apply Buff · HP
HP56self · Effect 1: Apply Buff · HP
HP72self · Effect 1: Apply Buff · HP
Parameter88%self · Effect 1: Apply Buff · HP
Parameter2self · Effect : Apply Buff
Parameter+32self · Effect 2: Apply Buff
Parameter44self · Effect 2: Apply Buff
Parameter56self · Effect 2: Apply Buff
Parameter72self · Effect 2: Apply Buff
Parameter88%self · Effect 2: Apply Buff

Grit (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · Effect : Apply Buff · HP
HP40when · Effect 1: Apply Buff · HP
HP50when · Effect 1: Apply Buff · HP
Parameter60when · Effect 1: Apply Buff · HP
Parameter75when · Effect 1: Apply Buff · HP
Parameter90%when · Effect 1: Apply Buff · HP
Parameter+20self
Parameter25self
Parameter30self
Parameter40self
Parameter50%self
Parameter2when · Effect : Apply Buff · HP
HP40when · Effect 2: Apply Buff · HP
HP50when · Effect 2: Apply Buff · HP
Parameter60when · Effect 2: Apply Buff · HP
Parameter75when · Effect 2: Apply Buff · HP
Parameter90%when · Effect 2: Apply Buff · HP
Damage+0self · Damage
Parameter0self · Damage
Parameter6self · Damage
Parameter8self · Damage
Parameter10%self · Damage
Parameter3when · Effect : Apply Buff · HP
HP40when · Effect 3: Apply Buff · HP
HP50when · Effect 3: Apply Buff · HP
Parameter60when · Effect 3: Apply Buff · HP
Parameter75when · Effect 3: Apply Buff · HP
Parameter90%when · Effect 3: Apply Buff · HP
Resistance+0self · Resistance
Resistance0self · Resistance
Resistance10%self · Resistance

Transcendence 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP20%HP

Transcendence 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter30%HP

Transcendence 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter40%HP

Transcendence 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter50%HP

Transcendence 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter60%HP

Awakening

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%HP
Parameter80%HP

Displayed stats

HP 0
DEF 0

Investment & configurations

Dupe Priority

Transcend > Card

Transcend Target

T0

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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