GachaBuilds
Summer Merry
Lost Sword

Summer Merry build

Equipment options · Main stats · Team examples

Your build plan

For Summer Merry, compare Fiery Gaze (Summer Merry) while keeping the recommended Critical Damage% · Crit Resistance % = Block Chance % · Attack %, Critical Damage% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

3 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards

Fiery Gaze (Summer Merry)
Madness (Vivien)
Water Dragon's Blessing (Merlin)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

RuneCritical Damage%
ArmorCrit Resistance % = Block Chance %
WeaponAttack %, Critical Damage%
SpecialAttack %, Critical Damage%
AccessoryHP%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Passive 2 = Active = Ultimate > Passive 1

Character information

5 ★FrostWizardBack

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Devastating Spike!! (Ultimate)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage960Damage Dealt · Damage
Parameter1048Damage Dealt · Damage
Parameter1136Damage Dealt · Damage
Parameter1264Damage Dealt · Damage
Parameter1392%Damage Dealt · Damage
Damage200%all enemies · self · Target · Effect: Elemental Damage · Damage
second34Cooldown

Steady, Steady!! (Active Skill)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self · Effect : Apply Buff · Damage
Damage+30self · Effect 1: Apply Buff · Damage
Damage45self · Effect 1: Apply Buff · Damage
Damage60self · Effect 1: Apply Buff · Damage
Damage80self · Effect 1: Apply Buff · Damage
Parameter100%self · Effect 1: Apply Buff · Damage
second12
Parameter2self · Effect : Apply Buff
Parameter+5self · Effect 2: Apply Buff
Parameter7self · Effect 2: Apply Buff
Parameter9self · Effect 2: Apply Buff
Parameter12self · Effect 2: Apply Buff
Parameter15%self · Effect 2: Apply Buff
second14Cooldown

At Your Service!! (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self · Effect : Apply Buff · Damage
Damage+32self · Effect 1: Apply Buff · Damage
Damage44self · Effect 1: Apply Buff · Damage
Damage56self · Effect 1: Apply Buff · Damage
Damage72self · Effect 1: Apply Buff · Damage
Parameter88%self · Effect 1: Apply Buff · Damage
Parameter2self · Effect : Apply Buff · Damage
Damage+22self · Effect 2: Apply Buff · Damage
Damage28self · Effect 2: Apply Buff · Damage
Damage34self · Effect 2: Apply Buff · Damage
Damage42self · Effect 2: Apply Buff · Damage
Parameter50%self · Effect 2: Apply Buff · Damage
Parameter3self · Effect : Apply Buff · Damage
Damage+4self · Effect 3: Apply Buff · Damage
Parameter7self · Effect 3: Apply Buff · Damage
Parameter10self · Effect 3: Apply Buff · Damage
Parameter14self · Effect 3: Apply Buff · Damage
Parameter18%self · Effect 3: Apply Buff · Damage

Splash Time!! (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self · Effect : Apply Buff · Basic Attack
Basic Attack+1self · Effect 1: Apply Buff · Basic Attack
Basic Attack1self · Effect 1: Apply Buff · Basic Attack
Parameter1self · Effect 1: Apply Buff · Basic Attack
Parameter2self · Effect 1: Apply Buff · Basic Attack
Parameter2self · Effect : Apply Buff · Damage
Parameter2Damage
Damage+11Damage
Damage14Damage
Damage17Damage
Damage21Damage
Parameter25%Damage
Parameter3self · Effect : Apply Buff
Cooldown-10self · Effect 3: Apply Buff
Parameter12self
Parameter14self
Parameter17self
Parameter20sself
second5Cooldown

Transcendence 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP20%HP

Transcendence 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter30%HP

Transcendence 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter40%HP

Transcendence 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter50%HP

Transcendence 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter60%HP

Awakening

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%HP
Parameter80%HP

Displayed stats

HP 0
DEF 0

Investment & configurations

Dupe Priority

Card > Transcend

Transcend Target

T5/ Awakened

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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