
Esmeralda build
Equipment options · Main stats · Team examples
For Esmeralda, compare Carpe Diem (Circe) while keeping the recommended HP% (normal runes), Extreme Rune/ Claiomh Solais/ Celestial Rune for Attack %, Defense % and HP% · Crit Resistance % = Block Chance % · Attack % setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Equipment options
3 optionsStart with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.
Main stats
Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
Skill priority
Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.
Character information
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Dian Cecht (Ultimate)
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 385 | all allies · Recovery Amount · Target · Effect: Fear · Healing · HP |
| Parameter | 440 | all allies · Recovery Amount · Target · Effect: Fear · Healing · HP |
| Parameter | 485 | all allies · Recovery Amount · Target · Effect: Fear · Healing · HP |
| Parameter | 565 | all allies · Recovery Amount · Target · Effect: Fear · Healing · HP |
| Parameter | 640% | all allies · Recovery Amount · Target · Effect: Fear · Healing · HP |
| Healing | +4 | all allies · Target · Effect: Fear · Healing |
| Parameter | 6 | all allies · Target · Effect: Fear · Healing |
| Parameter | 8 | all allies · Target · Effect: Fear · Healing |
| Parameter | 10 | all allies · Target · Effect: Fear · Healing |
| Parameter | 12% | all allies · Target · Effect: Fear · Healing |
| second | 12 | Cooldown |
| second | 38 | Cooldown |
Holy Light (Active Skill)
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 85 | Recovery Amount · HP |
| Parameter | 91 | Recovery Amount · HP |
| Parameter | 96 | Recovery Amount · HP |
| Parameter | 105 | Recovery Amount · HP |
| Parameter | 114% | Recovery Amount · HP |
| Parameter | 3 | Target · Cooldown |
| second | 12 | Target · Cooldown |
Crusade (Passive)
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | +16 | all allies · Effect: Apply Team Buff · HP |
| HP | 20 | all allies · Effect: Apply Team Buff · HP |
| HP | 24 | all allies · Effect: Apply Team Buff · HP |
| HP | 30 | all allies · Effect: Apply Team Buff · HP |
| Parameter | 36% | all allies · Effect: Apply Team Buff · HP |
(Passive)
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | +2 | all allies · Effect: Apply Team Buff · Damage |
| Parameter | 4 | all allies · Effect: Apply Team Buff · Damage |
| Parameter | 6 | all allies · Effect: Apply Team Buff · Damage |
| Parameter | 8 | all allies · Effect: Apply Team Buff · Damage |
| Parameter | 10% | all allies · Effect: Apply Team Buff · Damage |
Transcendence 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 10% | HP |
Transcendence 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 5% | HP |
| Parameter | 15% | HP |
Transcendence 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 5% | HP |
| Parameter | 20% | HP |
Transcendence 4
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 5% | HP |
| Parameter | 25% | HP |
Transcendence 5
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 5% | HP |
| Parameter | 30% | HP |
Awakening
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 10% | HP |
| Parameter | 40% | HP |
Displayed stats
Investment & configurations
Dupe Priority
Transcend > Card
Transcend Target
T5 - Overall increase on her skill levels makes your passives and heals much more impactful.
Test your setup
Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.
Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.



