Cards · Investment & configurations




Equipment options · Main stats · Team examples
For Kayo Tomiyama, compare Integrity + Labor while keeping the recommended Attack · Crit Rate · Attack setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.



Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
Crit Rate > Crit Mult. > Attack %
Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Cost: 4 Ally Actions Target: AoE Type: Buff
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 12% | up to |
| turn | 1 | up to |
| Parameter | 4500 | up to |
| Parameter | 35.0% | up to |
| Parameter | 1 | up to |

Ability type / unlock: Cost: 8 Ally Actions Target: AoE Type: Buff

Ability type / unlock: Cost: 8 Ally Actions Target: AoE Type: Buff
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 10.0% | Damage |
| turns | 3 | Damage |
| Damage | 1% | up to · Damage |
| Parameter | 225 | up to · Damage |
| Parameter | 4500 | up to · Damage |
| times | 1.5 | Damage |
| Parameter | 2 | Damage |

Ability type / unlock: Cost: - Target: - Type: Passive

Ability type / unlock: Cost: - Target: - Type: Passive
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 4 | HP |
| Parameter | 1 | HP |

Ability type / unlock: Cost: - Target: - Type: Passive
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Damage | 15% | when · Damage |
| turns | 2 | when · Damage |
Ability type / unlock: Awareness 0
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 4 | when · each |
| Parameter | 1 | when · each |
| Parameter | 20% | when |
| Parameter | 10% | when |
| turns | 2 | |
| times | 3 | up to |
Ability type / unlock: Awareness 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 2 | at the start |
| Parameter | 35% | at the start |
| turn | 1 | at the start |
Ability type / unlock: Awareness 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 20% | after |
| Parameter | 1 | after |
Ability type / unlock: Awareness 3
Ability type / unlock: Awareness 4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 67% | when |
| Parameter | 1 | when |
Ability type / unlock: Awareness 5
Ability type / unlock: Awareness 6
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 25% | after |
| Parameter | 1 | after |
A6 > A1 > A2 > A4
Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.