GachaBuilds
Kayo Tomiyama
Persona 5: The Phantom X

Kayo Tomiyama build

Equipment options · Main stats · Team examples

Your build plan

For Kayo Tomiyama, compare Integrity + Labor while keeping the recommended Attack · Crit Rate · Attack setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards · Investment & configurations

Integrity + Labor
Integrity + LaborSuggested Card Setup
Trust + Power
Trust + PowerAlternative Card Setups
Trust + Prosperity
Trust + ProsperityAlternative Card Setups

Weapons

Emerald Charmer
Retro Disco Style

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

MoonAttack
StarCrit Rate
SkyAttack
Substats

Crit Rate > Crit Mult. > Attack %

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skill 3 > Skill 1 > Skill 2

Character information

Kayo Tomiyama4 ✷UnknownElucidatorOkyannCleodora

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Club Okyann

Club Okyann

Ability type / unlock: Cost: 4 Ally Actions Target: AoE Type: Buff

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter12%up to
turn1up to
Parameter4500up to
Parameter35.0%up to
Parameter1up to
Intermission

Intermission

Ability type / unlock: Cost: 8 Ally Actions Target: AoE Type: Buff

Retro Dance Number

Retro Dance Number

Ability type / unlock: Cost: 8 Ally Actions Target: AoE Type: Buff

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage10.0%Damage
turns3Damage
Damage1%up to · Damage
Parameter225up to · Damage
Parameter4500up to · Damage
times1.5Damage
Parameter2Damage
Stat Buff

Stat Buff

Ability type / unlock: Cost: - Target: - Type: Passive

Toe-Tapping

Toe-Tapping

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter4HP
Parameter1HP
Outdated Slang

Outdated Slang

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage15%when · Damage
turns2when · Damage

Fever Time

Ability type / unlock: Awareness 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter4when · each
Parameter1when · each
Parameter20%when
Parameter10%when
turns2
times3up to

Finish with a Smile

Ability type / unlock: Awareness 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2at the start
Parameter35%at the start
turn1at the start

Disco Ball

Ability type / unlock: Awareness 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%after
Parameter1after

Pop and Show It

Ability type / unlock: Awareness 3

Queen of the Stage

Ability type / unlock: Awareness 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter67%when
Parameter1when

Raise the Roof

Ability type / unlock: Awareness 5

Hey, DJ!

Ability type / unlock: Awareness 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter25%after
Parameter1after

Investment & configurations

Awareness Priority

A6 > A1 > A2 > A4

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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