GachaBuilds
Akihiko Sanada
Persona 5: The Phantom X

Akihiko Sanada build

Equipment options · Main stats · Team examples

Your build plan

For Akihiko Sanada, compare Perseverance + Change while keeping the recommended Damage Mult. · Crit Rate · Attack setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

3 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards · Investment & configurations

Perseverance + Change
Perseverance + ChangeSuggested Card Setup

Weapons

Wicked Cestus
Sabazios

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

MoonDamage Mult.
StarCrit Rate
SkyAttack
Substats

Crit Rate = Crit Mult. > Pierce Rate > Damage Mult.

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skill 3 > Skill 1 > Combat Tactics > Skill 2

Character information

5 ✷ElectricSweeperAkihikoPolydeuces

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Blitzkrieg

Blitzkrieg

Ability type / unlock: Cost: 20 SP Target: AoE Type: Electric

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter122.8%Damage
Damage23.4%Damage
turns3Damage
Spark Impact

Spark Impact

Ability type / unlock: Cost: 20 SP Target: AoE Type: Electric

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter92.1%Damage
Lightning Fist

Lightning Fist

Ability type / unlock: Cost: 24 SP Target: AoE Type: Electric

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter136.4%Damage
stacks2if · each
Parameter48.8%if · each
Combat Tactics

Combat Tactics

Ability type / unlock: Cost: 140 Theurgy Charge Target: AoE Type: Electric

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter140when · Lightning Spike
Parameter255.4%Damage
Parameter250%maximum · Damage
Parameter350%maximum · Damage
No Rules

No Rules

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage30.0%when · Damage
Rough Combo

Rough Combo

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter13.5%when
turns3when
times3up to
Assist

Assist

Ability type / unlock: Cost: - Target: Single Type: Buff

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1Damage
Damage20%Damage
turn1Damage

Reason to Fight

Ability type / unlock: Awareness 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2at the start
Parameter1when · Damage
times12up to
Parameter6at the start
time1at the start
Parameter55.9%Damage
Damage8%Damage
turn1Damage
times3up to

Boxing Team Captain

Ability type / unlock: Awareness 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter70at the start
Critical Rate20%when · Critical Rate

Guardian Fist

Ability type / unlock: Awareness 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%when · Damage
Damage30%after · Damage
turns3after · Damage

Stoic Heart

Ability type / unlock: Awareness 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3Impact

Results of Training

Ability type / unlock: Awareness 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage50%when · maximum · Damage
Parameter300%when · maximum · Damage
Parameter400%maximum · Damage

Buried Emotions

Ability type / unlock: Awareness 5

Striving for Power

Ability type / unlock: Awareness 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter6at the start
Parameter18maximum
Damage8%each · Damage
Parameter4maximum
time1when
Parameter13.5%each · Damage

Promise to Become Stronger (Exclusive to Tartarus)

Ability type / unlock: Awareness 7

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage1Electric Flash · Fatal Fist · Fighting Spirit · Damage
stack1Electric Flash · Fatal Fist · Fighting Spirit · Damage

Investment & configurations

Awareness Priority

A1 > A6 > A2 > A4

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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