
Resonance Solstice
Connor character profile
Character information
SSRDefensePhysicalReverbMundusFront
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Hold the Line
Ability type / unlock: Type: S1 ( Normal ) | Cost: 2 | Amount: 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| hit | 1 | Stun · Chill · DMG |
|---|
| DEF | 2% | DEF |
|---|
| DMG | 3000% | DMG |
|---|

Hold the Line II
Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| hit | 1 | while · Stun · Chill · Frostbite · DMG |
|---|
| DEF | 3% | DEF |
|---|
| DMG | 3000% | DMG |
|---|

Guardian Angel
Ability type / unlock: Type: S2 ( Normal ) | Cost: 3 | Amount: 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Shield | 10s | all allies · Shield · Shield · DEF |
|---|
| Scaling / DEF | 1000% | all allies · Shield · Shield · DEF |
|---|

Guardian Angel II
Ability type / unlock: Type: S2 ( Derivative ) | Cost: 3 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 10s | all allies · Shield · Shield |
|---|
| Scaling / DEF | 1000% | Shield · Earthquake · Shield · DEF |
|---|
| Parameter | 1 | Shield · Earthquake · Shield · DEF |
|---|
| hit | 1 | all enemies · when · each · Shield · Guardian Angel · DMG · Shield |
|---|
| Scaling / DEF | 1000% | DMG · DEF |
|---|

Earthquake
Ability type / unlock: Type: S2 ( Derivative ) | Cost: 1 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| hit | 1 | all enemies · each · Shield · DMG · Shield |
|---|
| Scaling / DEF | 2000% | DMG · DEF |
|---|
| DMG | 2000% | DMG |
|---|

Shockwave
Ability type / unlock: Type: S2 ( Derivative ) | Cost: 0 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Damage | 50% | all enemies · Stun · Corrupt · Damage |
|---|

Colossal Array
Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 3 | Amount: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DEF | 5% | all allies · Hold the Line · Hold the Line II · ATK · DEF |
|---|
| Cooldown | 20s | each · Shield · Shield |
|---|
| Parameter | 3s | each · Shield · Shield |
|---|

Colossal Array II
Ability type / unlock: Type: Ultimate ( Derivative ) | Cost: 4 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DEF | +5% | all allies · after · Guardian Angel · Guardian Angel II · Colossal Array II · Nova Impact · ATK · DEF · Impact |
|---|
| Cooldown | 25s | each · after · Colossal Array II · Nova Impact · Shield · Shield · DEF · Impact |
|---|
| Parameter | 3s | each · Nova Impact · Shield · Shield · Impact |
|---|

Nova Impact
Ability type / unlock: Type: Ultimate ( Derivative ) | Cost: 5 | Amount: -
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| hits | 4 | Corrupt · Wave · Impact |
|---|
| Impact | 4000% | each · Nova Impact · Shield · DMG · Shield · Impact |
|---|
| Cooldown | 30s | each · Nova Impact · Shield · DMG · Shield · Impact |
|---|
| Parameter | 3s | each · Shield · Shield |
|---|
GuGuardian
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Shield | +50% | Shield · Shield |
|---|
BaBattle Spirit
Ability type / unlock: Type: Minor
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DMG | 15 | Basic Attack · DMG · Basic Attack |
|---|
| DMG | 150% | Basic Attack · DMG · Basic Attack |
|---|
InInstinct
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 50% | maximum · up to · DMG · HP |
|---|
ViVitality
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | +35% | HP |
|---|
ReRecovery
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | 5% | when · Shield · Shield · HP |
|---|
FiFight or Die
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Scaling / DEF | 20% | after · Colossal Array II · ATK · DEF |
|---|
EnEnemy Contact
Ability type / unlock: Awakening 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | Colossal Array · Hold the Line II |
|---|
| Parameter | 1 | Colossal Array II · Guardian Angel II |
|---|
PrProtective Zone
Ability type / unlock: Awakening 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1% | when · Shield · Shield · DEF |
|---|
| Parameter | 30% | when · Shield · Shield · DEF |
|---|
BaBattle Will
Ability type / unlock: Awakening 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DEF | +150 | HP · ATK · DEF |
|---|
| HP | +150 | HP · ATK · DEF |
|---|
| HP | +15% | HP · ATK · DEF |
|---|
StStarfall
Ability type / unlock: Awakening 4
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| ATK | 2% | each · up to · Corrupt · ATK |
|---|
| Parameter | 50% | each · up to · Corrupt · ATK |
|---|
AfAftermath
Ability type / unlock: Awakening 5
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | after · Earthquake · Shockwave |
|---|
| Parameter | 20% | when · Shield · Frost Nova · Shield |
|---|
| Parameter | 1 | when · Shield · Frost Nova · Shield |
|---|
MeMental Training
Ability type / unlock: Reso 1
WaWarehouse Management
Ability type / unlock: Reso 4
MeMental Training +
Ability type / unlock: Reso 5
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.