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Connor
Resonance Solstice

Connor character profile

Character information

SSRDefensePhysicalReverbMundusFront

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Hold the Line

Hold the Line

Ability type / unlock: Type: S1 ( Normal ) | Cost: 2 | Amount: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hit1 Stun · Chill · DMG
DEF2%DEF
DMG3000%DMG
Hold the Line II

Hold the Line II

Ability type / unlock: Type: S1 ( Derivative ) | Cost: 2 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hit1while · Stun · Chill · Frostbite · DMG
DEF3%DEF
DMG3000%DMG
Guardian Angel

Guardian Angel

Ability type / unlock: Type: S2 ( Normal ) | Cost: 3 | Amount: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Shield10sall allies · Shield · Shield · DEF
Scaling / DEF1000%all allies · Shield · Shield · DEF
Guardian Angel II

Guardian Angel II

Ability type / unlock: Type: S2 ( Derivative ) | Cost: 3 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10sall allies · Shield · Shield
Scaling / DEF1000% Shield · Earthquake · Shield · DEF
Parameter1 Shield · Earthquake · Shield · DEF
hit1all enemies · when · each · Shield · Guardian Angel · DMG · Shield
Scaling / DEF1000%DMG · DEF
Earthquake

Earthquake

Ability type / unlock: Type: S2 ( Derivative ) | Cost: 1 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hit1all enemies · each · Shield · DMG · Shield
Scaling / DEF2000%DMG · DEF
DMG2000%DMG
Shockwave

Shockwave

Ability type / unlock: Type: S2 ( Derivative ) | Cost: 0 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage50%all enemies · Stun · Corrupt · Damage
Colossal Array

Colossal Array

Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 3 | Amount: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF5%all allies · Hold the Line · Hold the Line II · ATK · DEF
Cooldown20seach · Shield · Shield
Parameter3seach · Shield · Shield
Colossal Array II

Colossal Array II

Ability type / unlock: Type: Ultimate ( Derivative ) | Cost: 4 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF+5%all allies · after · Guardian Angel · Guardian Angel II · Colossal Array II · Nova Impact · ATK · DEF · Impact
Cooldown25seach · after · Colossal Array II · Nova Impact · Shield · Shield · DEF · Impact
Parameter3seach · Nova Impact · Shield · Shield · Impact
Nova Impact

Nova Impact

Ability type / unlock: Type: Ultimate ( Derivative ) | Cost: 5 | Amount: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hits4 Corrupt · Wave · Impact
Impact4000%each · Nova Impact · Shield · DMG · Shield · Impact
Cooldown30seach · Nova Impact · Shield · DMG · Shield · Impact
Parameter3seach · Shield · Shield

Guardian

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Shield+50% Shield · Shield

Battle Spirit

Ability type / unlock: Type: Minor

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG15 Basic Attack · DMG · Basic Attack
DMG150% Basic Attack · DMG · Basic Attack

Instinct

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter50%maximum · up to · DMG · HP

Vitality

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP+35%HP

Recovery

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%when · Shield · Shield · HP

Fight or Die

Ability type / unlock: Type: Major

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / DEF20%after · Colossal Array II · ATK · DEF

Enemy Contact

Ability type / unlock: Awakening 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1 Colossal Array · Hold the Line II
Parameter1 Colossal Array II · Guardian Angel II

Protective Zone

Ability type / unlock: Awakening 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1%when · Shield · Shield · DEF
Parameter30%when · Shield · Shield · DEF

Battle Will

Ability type / unlock: Awakening 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF+150HP · ATK · DEF
HP+150HP · ATK · DEF
HP+15%HP · ATK · DEF

Starfall

Ability type / unlock: Awakening 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK2%each · up to · Corrupt · ATK
Parameter50%each · up to · Corrupt · ATK

Aftermath

Ability type / unlock: Awakening 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1after · Earthquake · Shockwave
Parameter20%when · Shield · Frost Nova · Shield
Parameter1when · Shield · Frost Nova · Shield

Mental Training

Ability type / unlock: Reso 1

Warehouse Management

Ability type / unlock: Reso 4

Mental Training +

Ability type / unlock: Reso 5

Equipment recommendations have not yet been verified for this character. The available character information is shown here.

Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.