
Resonance Solstice
Pelota character profile
Character information
SSRSupportElectroAnitaRear
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Magnetic Trap
Ability type / unlock: Type: S1 ( Normal ) | Cost: 2 | Amount: 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| seconds | 8 | |
|---|
| times | 1 | when · Paralysis |
|---|
| Parameter | 10% | if · per · Electrify |
|---|

Magnetic Bait
Ability type / unlock: Type: S2 ( Normal ) | Cost: 2 | Amount: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | if · after · Electrify |
|---|
| Parameter | 3 | if · after · Electrify |
|---|
| Damage | 100% | if · after · Electrify · Damage |
|---|

EM Field
Ability type / unlock: Type: Ultimate ( Normal ) | Cost: 3 | Amount: 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| seconds | 12 | |
|---|
| times | 1 | when · if · per · Electrify · Volt |
|---|
| Parameter | 2000 | if · Electrify · Volt |
|---|
| Parameter | 10 | all enemies · when · Volt · Damage |
|---|
| Parameter | 000 | all enemies · all allies · when · Volt · Damage · HP |
|---|
| Parameter | 1 | all enemies · all allies · when · Volt · Damage · HP |
|---|
| hits | 1 | all enemies · all allies · Volt · Damage · HP |
|---|
| HP | 2% | all enemies · all allies · Damage · HP |
|---|
| DMG | 1500% | DMG |
|---|
| Cooldown | 30 | |
|---|
| seconds | 5 | if · Electrify · Lightning · Thunder · Bolt |
|---|

100K Volts
Ability type / unlock: Type: Ultimate ( Derivative ) | Cost: 1 | Amount:
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 100 | all enemies · Thunder · Damage |
|---|
| hits | 10 | all enemies · Thunder · Damage |
|---|
| Parameter | 20% | all enemies · Thunder · Damage |
|---|
| Damage | 2% | if · after · Electrify · Damage |
|---|
| DMG | 1500% | DMG |
|---|
| Parameter | 10 | DMG |
|---|

1M Volts
Ability type / unlock: Type: Ultimate ( Derivative ) | Cost: 5 | Amount:
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | all enemies · Bolt · Damage |
|---|
| hits | 10 | all enemies · Bolt · Damage |
|---|
| Parameter | 20% | all enemies · Bolt · Damage |
|---|
| Parameter | 5 | if · after · Electrify |
|---|
| DMG | 15000% | DMG |
|---|
| Parameter | 10 | DMG |
|---|
MaMagnetic Shield
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Shield | 10s | after · Magnetic Trap · Magnetic Shield · Shield · HP |
|---|
| Parameter | 2000% | Magnetic Shield · Shield · HP |
|---|
| DMG | 50% | when · Magnetic Shield · DMG · Shield |
|---|
BaBattle Spirit
Ability type / unlock: Type: Minor
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DMG | 15 | Basic Attack · DMG · Basic Attack |
|---|
| DMG | 150% | Basic Attack · DMG · Basic Attack |
|---|
MaMagnetic Positioning
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | if · Electrify |
|---|
| Parameter | 3 | if · Electrify |
|---|
| Damage | 100% | if · after · Electrify · Damage |
|---|
ElElectrify
Ability type / unlock: Type: Minor
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 3 | if · Electrify · DMG |
|---|
| Parameter | 30% | if · Electrify · DMG |
|---|
ViVitality
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| HP | +35% | HP |
|---|
InInduction Code
Ability type / unlock: Type: Major
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| seconds | 2 | |
|---|
BiBipolar Electric Shock
Ability type / unlock: Type: Major
MaMagnetic Barrier
Ability type / unlock: Awakening 1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DMG | 1% | all allies · while · maximum · up to · DMG |
|---|
| DMG | 10 | all allies · while · maximum · up to · DMG |
|---|
| Parameter | 000 | all allies · while · maximum · up to · DMG |
|---|
| Parameter | 50% | all allies · maximum · up to · DMG |
|---|
MaMagnetic Reverse
Ability type / unlock: Awakening 2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| times | 5 | when · while · if |
|---|
| Parameter | 1% | when · if |
|---|
BaBattle Will
Ability type / unlock: Awakening 3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| DEF | +150 | HP · ATK · DEF |
|---|
| HP | +150 | HP · ATK · DEF |
|---|
| HP | +15% | HP · ATK · DEF |
|---|
VoVolt Overload
Ability type / unlock: Awakening 4
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 100 | maximum · up to · DMG |
|---|
| Parameter | 000 | maximum · up to · DMG |
|---|
| Parameter | 10% | maximum · up to · DMG |
|---|
| Parameter | 150% | maximum · up to · DMG |
|---|
VoVolt Storm
Ability type / unlock: Awakening 5
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | if · Electrify · Damage |
|---|
| Damage | 15% | if · Electrify · Damage |
|---|
DeDesignated Goods Trading
Ability type / unlock: Reso 1
EnEnergy Storage Management
Ability type / unlock: Reso 4
DeDesignated Goods Trading +
Ability type / unlock: Reso 5
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Card timing matters in real time: check available resources before committing a sequence. Your crew and equipment must keep the deck moving; a strong card is less useful when it cannot be drawn and played reliably.