GachaBuilds
Calcharo
Wuthering Waves

Calcharo build

Equipment options · Main stats · Team examples

Your build plan

For Calcharo, compare Wildfire Mark while keeping the recommended CRIT Rate / CRIT DMG · Electro DMG · Electro DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

11 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Wildfire Mark
Wildfire Mark(R 1 )
Lustrous Razor
Lustrous Razor(R 1 )
Ages of Harvest
Ages of Harvest(R 1 )
Verdant Summit
Verdant Summit(R 1 )
+5 options
Autumntrace
Autumntrace(R 5 )
Aureate Zenith
Aureate Zenith(R 5 )
Waning Redshift
Waning Redshift(R 5 )
Helios Cleaver
Helios Cleaver(R 5 )
Broadblade#41
Broadblade#41(R 5 )

Echo sets

Void Thunder
Void Thunder
Endless Resonance
Endless Resonance

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costElectro DMG
3 costElectro DMG > ATK%
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK = Liberation DMG%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Forte Circuit > Res. Liberation > Res. Skill > Intro Skill > Basic Attack

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Gnawing Fangs

Extermination Order

Phantom Etching

Hunting Mission

Bloodshed Awaken

Revenant Rush

Wanted Outlaw

Shadowy Raid

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy10when · Energy
seconds20

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter30%DMG · DMG Bonus
Parameter15sDMG · DMG Bonus

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter25%DMG · DMG Bonus

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%after · DMG · DMG Bonus
Parameter30sDMG · DMG Bonus

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage50%Damage

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2when · per
Scaling / ATK100.00%each · Damage · DMG · ATK
GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 2.6

More characters