GachaBuilds
Augusta
Wuthering Waves

Augusta build

Equipment options · Main stats · Team examples

Your build plan

For Augusta, compare Thunderflare Dominion while keeping the recommended CRIT Rate / CRIT DMG · Electro DMG · Electro DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

13 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Thunderflare Dominion
Thunderflare Dominion(R 1 )
Verdant Summit
Verdant Summit(R 1 )
Ages of Harvest
Ages of Harvest(R 1 )
Wildfire Mark
Wildfire Mark(R 1 )
+8 options
Radiance Cleaver
Radiance Cleaver(R 1 )
Kumokiri
Kumokiri(R 1 )
Aureate Zenith
Aureate Zenith(R 5 )
Lustrous Razor
Lustrous Razor(R 1 )
Autumntrace
Autumntrace(R 5 )
Waning Redshift
Waning Redshift(R 5 )
Helios Cleaver
Helios Cleaver(R 5 )
Meditations on Mercy
Meditations on Mercy(R 5 )

Echo sets

Crown of Valor
Crown of Valor

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costElectro DMG
3 costElectro DMG > ATK%
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% = Heavy Attack DMG% > ATK > Resonance Skill DMG%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Res. Liberation > Forte Circuit > Basic Attack > Res. Skill > Intro Skill

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Hunter's Path

Warrior's Blade

Sunward Conquest

Call Me By the Sun

Glory's Favor

Blazing Valor

Stride of Goldenflare

Battlesong of the Unyielding

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG15%DMG
stack1

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter100%up to · DMG

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter25%DMG

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%ATK
Parameter30sATK

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter50%Shield

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks4up to
Parameter50%up to · DMG
stacks2per
stacks2
Scaling / ATK100%each · DMG · ATK
GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.6

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