GachaBuilds
Encore
Wuthering Waves

Encore build

Equipment options · Main stats · Team examples

Your build plan

For Encore, compare Stringmaster while keeping the recommended CRIT Rate / CRIT DMG · Fusion DMG · Fusion DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

13 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Stringmaster
Stringmaster(R 1 )
Rime-Draped Sprouts
Rime-Draped Sprouts(R 1 )
Whispers of Sirens
Whispers of Sirens(R 1 )
Lethean Elegy
Lethean Elegy(R 1 )
+7 options
Luminous Hymn
Luminous Hymn(R 1 )
Cosmic Ripples
Cosmic Ripples(R 1 )
Radiant Dawn
Radiant Dawn(R 5 )
Augment
Augment(R 5 )
Fusion Accretion
Fusion Accretion(R 5 )
Jinzhou Keeper
Jinzhou Keeper(R 5 )
Waltz in Masquerade
Waltz in Masquerade(R 5 )

Echo sets

Molten Rift
Molten Rift
Flaming Clawprint
Flaming Clawprint

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costFusion DMG
3 costFusion DMG > ATK%
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK > Basic DMG% > Skill DMG%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Res. Liberation > Forte Circuit > Res. Skill > Intro Skill > Basic Attack
Res. Skill > Forte Circuit > Res. Liberation > Intro Skill > Basic Attack

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Wooly Attack

Flaming Woolies

Cosmos Rave

Black & White Woolies

Angry Cosmos

Woolies Cheer Dance

Woolies Can Help!

Thermal Field

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3%when · up to · DMG · Basic Attack · DMG Bonus
times4when · up to · DMG · Basic Attack · DMG Bonus
Parameter6sup to · DMG · DMG Bonus

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy10when · Basic Attack · Energy

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter40%Rupture

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%DMG · DMG Bonus · Rupture
Parameter30sDMG · DMG Bonus · Rupture

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter35%DMG · DMG Bonus

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stack1each · Damage · ATK
ATK5%each · up to · Damage · ATK
ATK10seach · up to · Damage · ATK
time6each · up to · Damage · ATK
GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 2.6

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