GachaBuilds
Lynae
Wuthering Waves

Lynae build

Equipment options · Main stats · Team examples

Your build plan

For Lynae, compare Spectrum Blaster while keeping the recommended CRIT Rate / CRIT DMG · Spectro DMG · Spectro DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

9 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Spectrum Blaster
Spectrum Blaster(R 1 )
Static Mist
Static Mist(R 1 )
Phasic Homogenizer
Phasic Homogenizer(R 1 )
Woodland Aria
Woodland Aria(R 1 )
+4 options
The Last Dance
The Last Dance(R 1 )
Lux & Umbra
Lux & Umbra(R 1 )
Solar Flame
Solar Flame(R 5 )
Pistols#26
Pistols#26(R 5 )

Echo sets

Pact of Neonlight Leap
Pact of Neonlight Leap

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costSpectro DMG
3 costSpectro DMG > ATK%
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK = Basic Attack DMG%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Forte Circuit > Res. Liberation > Basic Attack > Res. Skill > Intro Skill

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Chroma Drift

Lynae-Style Palettes

Prismatic Overblast

Chromaticity Modeling

Spectral Analysis

Colors Never Fade!

Adaptive Optics: Everyday Applications

Time to Show Some Colors!

Let's Hit the Road!

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter120%DMG · Basic Attack
Parameter2safter
points120after

Sequence Node 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG25%if · DMG
Parameter14sif · DMG

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter90%DMG · Basic Attack · Impact
points120if
stack1up to
Parameter1sup to
stacks25up to
Parameter55%each · DMG
Parameter0.5sif

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%ATK

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter70%DMG

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stack1up to
stacks3up to
Impact30%DMG · Basic Attack · Impact
Parameter30%DMG · DMG Taken
Parameter120if · per
Parameter360if · per
Parameter120if

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.6

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