GachaBuilds
Jianxin
Wuthering Waves

Jianxin build

Equipment options · Main stats · Team examples

Your build plan

For Jianxin, compare Verity's Handle while keeping the recommended CRIT Rate / CRIT DMG · Aero DMG · Aero DMG / Energy Regen setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

13 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

Verity's Handle
Verity's Handle(R 1 )
Moongazer's Sigil
Moongazer's Sigil(R 1 )
Blazing Justice
Blazing Justice(R 1 )
Tragicomedy
Tragicomedy(R 1 )
+8 options
Abyss Surges
Abyss Surges(R 1 )
Aether Strike
Aether Strike(R 5 )
Celestial Spiral
Celestial Spiral(R 5 )
Stonard
Stonard(R 5 )
Hollow Mirage
Hollow Mirage(R 5 )
Legend of Drunken Hero
Legend of Drunken Hero(R 5 )
Marcato
Marcato(R 5 )
Originite: Type IV
Originite: Type IV(R 5 )

Echo sets

Moonlit Clouds
Moonlit Clouds

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

4 costCRIT Rate / CRIT DMG
3 costAero DMG
3 costAero DMG / Energy Regen
1 costATK%
1 costATK%
Substats

Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > ATK > Liberation DMG% > Heavy Attack DMG% > Basic Attack DMG%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Res. Liberation > Forte Circuit > Basic Attack > Res. Skill > Intro Skill

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Fengyiquan

Calming Air

Purification Force Field

Primordial Chi Spiral

Formless Release

Reflection

Essence of Tao

Transcendence

Sequence Node 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter100%after
Parameter10safter

Sequence Node 2

Sequence Node 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2.5safter

Sequence Node 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter80%if · Damage
Parameter14sif · Damage

Sequence Node 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter33%if

Sequence Node 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
time1if · per
Parameter5sper
Scaling / ATK556.67%DMG · ATK
Shield4Shield

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 2.6

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