GachaBuilds
Catcher
Arknights: Endfield

Catcher build

Equipment options · Main stats · Team examples

Your build plan

For Catcher, compare OBJ Heavy Burden while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

6 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

OBJ Heavy Burden
OBJ Heavy Burden(P 5 )
Thunderberge
Thunderberge(P 0 )
Former Finery
Former Finery(P 0 )
Seeker of Dark Lung
Seeker of Dark Lung(P 5 )
+1 options
Industry 0.1
Industry 0.1(P 5 )

Gear sets

Eternal Xiranite
Eternal Xiranite

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Basic Tactics

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter4up to · Physical DMG · DMG · Basic Attack
Parameter22per

Rigid Interdiction

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stack1while · per · Physical DMG · DMG · Shield

Timely Suppression

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP40%when · per · HP

Textbook Assault

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2per · Physical DMG · DMG

Silent Caretaker

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+8per
Parameter12%per

Grounded Approach

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter14per
Parameter18%per

Resilient Defense

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF10DEF
DEF+1DEF
DEF1.2DEF

Comprehensive Mindset

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter2each · Physical DMG · DMG · ATK
Parameter3each · Physical DMG · DMG · ATK
ATK30each · Physical DMG · DMG · ATK
ATK45%each · Physical DMG · DMG · ATK

Multi-layered Readiness

Ability type / unlock: Potential 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF300after · + DEF x 5 · Physical DMG · DMG · DEF
DEF5after · 300 + DEF x · Physical DMG · DMG · DEF

Bonus Spec Training

Ability type / unlock: Potential 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF+20DEF
DEF+10DEF

Unwavering Post

Ability type / unlock: Potential 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Shield+5sShield

Compensated Suffering

Ability type / unlock: Potential 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Cost-10%Energy

Choice Without Regrets

Ability type / unlock: Potential 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10while · Shield

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 1

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