Weapons





Equipment options · Main stats · Team examples
For Rossi, compare Lupine Scarlet while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.





Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 5 | up to · Physical DMG · DMG · Basic Attack |
| Parameter | 18 | per |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Physical DMG | 1 | Physical DMG · DMG |
| Parameter | 2 | Physical DMG · DMG |
| Parameter | 1 | if · Physical DMG · DMG · Critical Rate |
| Parameter | 2 | if · per |
| Parameter | 1 | if · per |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 14 | per |
| Parameter | 18% | per |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | +20 | per |
| Parameter | 30% | per |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 15 | after · DMG |
| Parameter | 25s | after · DMG |
| ATK | 25 | per · Physical DMG · DMG · DMG Taken |
| ATK | 30% | per · Physical DMG · DMG · DMG Taken |
| DMG Taken | +6 | per · Physical DMG · DMG · DMG Taken |
| DMG Taken | 12% | per · Physical DMG · DMG · DMG Taken |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 12 | when · Intellect x 0.04/0.08 · DMG · Critical DMG · HP |
| ATK | 24% | Intellect x 0.04/0.08 · DMG · Critical DMG · HP |
| HP | 0.04 | Intellect x /0.08 · DMG · HP · ATK |
| HP | 0.08 | Intellect x 0.04/ · DMG · HP · ATK |
| times | 1.5 | DMG · HP |
Ability type / unlock: Potential 1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| times | 1.15 | DMG |
| Parameter | 10 | after |
Ability type / unlock: Potential 2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +20 | Critical Rate |
| Critical Rate | +7% | Critical Rate |
Ability type / unlock: Potential 3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | +8% | when · lntellect x 0.04 · DMG · HP |
| Parameter | 0.04 | when · lntellect x · DMG · HP |
Ability type / unlock: Potential 4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Cost | -15% | Energy |
Ability type / unlock: Potential 5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| times | 1.1 | DMG |
| Parameter | +30% | DMG · Critical DMG |
A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.