GachaBuilds
Estella
Arknights: Endfield

Estella build

Equipment options · Main stats · Team examples

Your build plan

For Estella, compare JET while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

6 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Weapons

JET
JET(P 0 )
OBJ Razohorn
OBJ Razohorn(P 5 )
Valiant
Valiant(P 0 )
Mountain Bearer
Mountain Bearer(P 0 )
+1 options
Aggeloslayer
Aggeloslayer(P 5 )

Gear sets

Type 50 Yinglung
Type 50 Yinglung

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Audio Noise

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter4up to · Physical DMG · DMG · Basic Attack
Parameter17per

Onomatopoeia

Distortion

Tremolo

Fragmented Rest

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+8per
Parameter12%per

Frequency Monitoring

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+20per
Parameter30%per

Commiseration

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter7.5when
Parameter15when

Laziness Pays Off Now

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG-10DMG
DMG20%DMG

Habitual Delay

Ability type / unlock: Potential 1

Lowered Expectations

Ability type / unlock: Potential 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Cost-10%Energy

Delayed Work

Ability type / unlock: Potential 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG+50%DMG
DMG+40%DMG

Life Over Mission

Ability type / unlock: Potential 4

Survival is a Win

Ability type / unlock: Potential 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy5if · after · Energy

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 1

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