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Arknights: Endfield

Combat fundamentals

Coordinate operator skills around stagger and the team’s resource cycle. A basic attack sequence and a triggered combo fill different roles; plan their timing before spending upgrades.

Your first objective

Understand what makes your team’s damage happen. A multiplier is only one part of a skill: its target, resource cost, triggering state and level can determine whether the effect is available at the right moment. Read a skill’s conditions before treating every number in its parameter table as a simultaneous bonus.

A practical sequence

Choose one repeatable encounter. Track the opening actions, the support effects active before the damage window, and the resources left afterward. Repeat the same sequence with one change. Compare completion, survival and the next cycle’s readiness, rather than one unusually large hit. Use the game-specific system note and linked examples below to decide which resource or trigger to watch.

Before spending resources

Separate base character stats from equipment bonuses and conditional combat effects. A level change, passive unlock or variant may alter the comparison. Match the source level to your actual character and check whether the target is a single enemy, adjacent enemies or a group. When a numerical table omits a full trigger explanation, confirm that trigger in the current in-game skill text.

Verified examples

  • Sword of Aspiration
  • Burst of Passion
  • Flash and Dash

Sword of Aspiration · Displayed version

  • Parameter: 4 · up to · Physical DMG · DMG · Basic Attack
  • Parameter: 17 · per
  • Basic Rod Casting
  • Unconventional Lure
  • Auger Angling

Basic Rod Casting · Displayed version

  • Parameter: 5 · up to · Physical DMG · DMG · Basic Attack
  • Parameter: 17 · per
  • Exchange Current
  • Specified Research Subject
  • EMP Test Site

Exchange Current · Displayed version

  • Parameter: 4 · up to · DMG · Basic Attack
  • Parameter: 15 · per

Game modes

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