GachaBuilds
Orlea
Chaos Zero Nightmare

Orlea build

Equipment options · Main stats · Team examples

Your build plan

For Orlea, compare Tentacles of Chaos while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

11 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Equipment

Tentacles of Chaos
Tentacles of Chaos
Multifaceted Parallel Universe Nexus
Multifaceted Parallel Universe Nexus
Clover of the Forest
Clover of the Forest

Memory Fragments

Glory's Reign
Tetra's Authority

Partners

Nyx
NyxE0
Yuri
YuriE4
Noel
NoelE0
Arwen
ArwenE4
+2 options
Alyssa
AlyssaE4
Yvonne
YvonneE4

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Epiphany Bonus

Ability type / unlock: Constellation · 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter1when

Basic Card Upgrade

Ability type / unlock: Constellation · 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2Damage · Shield · Healing
Parameter20%Damage · Shield · Healing

Common Card Upgrade

Ability type / unlock: Constellation · 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2Damage · Shield · Healing
Parameter20%Damage · Shield · Healing

Basic Card Proficiency

Ability type / unlock: Constellation · 3-1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Healing+10%Healing

Unique Card Upgrade

Ability type / unlock: Constellation · 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2Damage · Shield · Healing
Parameter20%Damage · Shield · Healing

Health Proficiency

Ability type / unlock: Constellation · 5

Basic Card Proficiency

Ability type / unlock: Constellation · 5-1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Healing+10%Healing

Divine Epiphany Adaptation

Ability type / unlock: Constellation · 5-2

Attack Proficiency

Ability type / unlock: Constellation · 6

Unique Stat Upgrade

Ability type / unlock: Constellation · 7

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter700if · at the start
Parameter300if · at the start
Parameter+6%if · at the start

Sleeping Memory

Ability type / unlock: Constellation · E 1

Awakening Memory

Ability type / unlock: Constellation · E 2

Vivid Memory

Ability type / unlock: Constellation · E 3

Inner Memory

Ability type / unlock: Constellation · E 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter10%if · Damage

Complete Memory

Ability type / unlock: Constellation · E 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter3Basic Card Upgrade · Unique Card Upgrade · Common Card Upgrade

Liberated Memory

Ability type / unlock: Constellation · E 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Damage50%all enemies · when · Damage
Attack,My Minions

Attack,My Minions

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage100%Damage
Heaven's Healing

Heaven's Healing

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Heal100%Heal
Sacred Censer

Sacred Censer

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter2 Initiation
Salvation

Salvation

Ability type / unlock: Ego Skill · Cost: 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1each
Growth Acceleration

Growth Acceleration

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Heal100%Heal
time2
Annoying

Annoying

Ability type / unlock: Attack · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage40%Damage · Heal
Heal20%Damage · Heal
Growing Creature

Growing Creature

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1 Retain
Will of Light

Will of Light

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Heal200%Heal
Softie ★

Softie ★

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage10% Exhaust · Retain · Creation · Damage
turn1 Exhaust · Retain · Creation · Damage
Parameter10%Damage
Swiftie ★

Swiftie ★

Ability type / unlock: Attack · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage100% Exhaust · Retain · Creation · Damage
Damage+40%Damage
Sturdie ★

Sturdie ★

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Shield100% Exhaust · Retain · Creation · Shield
Heal60%Heal
Softie ★★

Softie ★★

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage10% Exhaust · Retain · Creation · Damage
turn1 Exhaust · Retain · Creation · Damage
Parameter10%Damage
Swiftie ★★

Swiftie ★★

Ability type / unlock: Attack · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage100% Exhaust · Retain · Creation · Damage
Damage+40%Damage
Sturdie ★★

Sturdie ★★

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Shield100% Exhaust · Retain · Creation · Shield
Heal60%Heal
Softie ★★★

Softie ★★★

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage10% Exhaust · Retain · Creation · Damage
turn1 Exhaust · Retain · Creation · Damage
Parameter10%Damage
Swiftie ★★★

Swiftie ★★★

Ability type / unlock: Attack · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage100% Exhaust · Retain · Creation · Damage
Damage+40%Damage
Sturdie ★★★

Sturdie ★★★

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Shield100% Exhaust · Retain · Creation · Shield
Heal60%Heal
Sacred Censer II

Sacred Censer II

Ability type / unlock: Upgrade · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter2 Initiation · Lead
Parameter1at the start
Growth Acceleration II

Growth Acceleration II

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Heal200% Exhaust · Heal
Growing Creature III

Growing Creature III

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1 Retain
Parameter2all enemies
Gear Bag

Gear Bag

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter2 Exhaust · Combo
Sacred Censer III

Sacred Censer III

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1 Initiation
Growth Acceleration III

Growth Acceleration III

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Heal150%Heal
time2
Parameter2all enemies · if
Sadism

Sadism

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1all enemies · Lead
turn1
Growth Acceleration I

Growth Acceleration I

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Heal100%Heal
card1
time2
Sacred Censer I

Sacred Censer I

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter3 Initiation
Sacred Censer IV

Sacred Censer IV

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1if · Initiation
Parameter40%if · Damage
Sacred Censer V

Sacred Censer V

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1 Initiation
Shield150%Shield
Growth Acceleration IV

Growth Acceleration IV

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Heal150%Heal
time2
times3if
Growth Acceleration V

Growth Acceleration V

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Heal150%Heal
time2
Parameter5if
Annoying I

Annoying I

Ability type / unlock: Attack · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage40%if · Damage · Heal
Parameter6if · Damage · Heal
Heal200%if · Damage · Heal
Annoying II

Annoying II

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter100%Damage
Damage+100%each · Damage · Heal
Heal60%each · Damage · Heal
Annoying III

Annoying III

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter450% Retain · Damage
Heal200%Heal
Annoying IV

Annoying IV

Ability type / unlock: Attack · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter60%Damage
Parameter3Damage
Parameter1each
Annoying V

Annoying V

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter120% Retain · Damage
Damage+120%while · if · Damage
Growing Creature I

Growing Creature I

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1 Retain
Growing Creature II

Growing Creature II

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1 Retain
Parameter1each
Growing Creature IV

Growing Creature IV

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1 Retain
times2if
Growing Creature V

Growing Creature V

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1 Retain
Parameter3all enemies

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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