GachaBuilds
Anika
Chaos Zero Nightmare

Anika build

Equipment options · Main stats · Team examples

Your build plan

For Anika, compare Tentacles of Chaos while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

10 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Equipment

Tentacles of Chaos
Tentacles of Chaos
Titan Combat Suit
Titan Combat Suit
Multifaceted Parallel Universe Nexus
Multifaceted Parallel Universe Nexus

Memory Fragments

Healer's Journey
Black Wing
Executioner's Tool
Cursed Corpse

Partners

Yuri
YuriE4
Westmaccot
WestmaccotE0
Ritochka
RitochkaE4

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Epiphany Bonus

Ability type / unlock: Constellation · 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter1when

Basic Card Upgrade

Ability type / unlock: Constellation · 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2Damage · Shield · Healing
Parameter20%Damage · Shield · Healing

Common Card Upgrade

Ability type / unlock: Constellation · 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2Damage · Shield · Healing
Parameter20%Damage · Shield · Healing

Basic Card Proficiency

Ability type / unlock: Constellation · 3-1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Damage+5%Damage
Parameter250if
Parameter+10%if

Unique Card Upgrade

Ability type / unlock: Constellation · 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2Damage · Shield · Healing
Parameter20%Damage · Shield · Healing

Critical Chance Proficiency

Ability type / unlock: Constellation · 5

Basic Card Proficiency

Ability type / unlock: Constellation · 5-1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Damage+5%Damage
Parameter250if
Parameter+10%if

Divine Epiphany Adaptation

Ability type / unlock: Constellation · 5-2

Critical Damage Proficiency

Ability type / unlock: Constellation · 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter+2.4Damage
Damage12%Damage

Unique Stat Upgrade

Ability type / unlock: Constellation · 7

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter500if
Parameter+10%if

Sleeping Memory

Ability type / unlock: Constellation · E 1

Awakening Memory

Ability type / unlock: Constellation · E 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter1when
Parameter2when
Damage+5%Damage
Parameter2Damage
stacks5

Vivid Memory

Ability type / unlock: Constellation · E 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter3Basic Card Upgrade · Signature Card Upgrade · Common Card Upgrade

Inner Memory

Ability type / unlock: Constellation · E 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Damage+50%Damage
Damage1Damage

Complete Memory

Ability type / unlock: Constellation · E 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter3Basic Card Upgrade · Signature Card Upgrade · Common Card Upgrade

Liberated Memory

Ability type / unlock: Constellation · E 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2per
Parameter1per
time1per
Blaster Swing

Blaster Swing

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage100%Damage
Hold Position

Hold Position

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Shield100%Shield
Ignition Slash

Ignition Slash

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage400% Lead · Damage
Damage2 Lead · Damage

Buffalo Dive

Ability type / unlock: Ego Skill · Cost: 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage250%all enemies · Damage
Damage2all enemies · Damage
Shock Gun

Shock Gun

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage150% Bullet · Lead · Damage
Damage1 Bullet · Lead · Damage
Damage1Damage
Reloading

Reloading

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter2at the start · Finale
Warming Up

Warming Up

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
turn1 Lead · Retain
Parameter1 Lead · Retain
Rampage Trigger

Rampage Trigger

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage100% Weakness Attack · Damage
Damage4 Weakness Attack · Damage
Damage+100%Damage
Energy Barrier

Energy Barrier

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Shield100% Exhaust · Shield
Pulverize

Pulverize

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage150% Weakness Attack · Damage
Damage2 Weakness Attack · Damage
turn1
Ignition Slash V

Ignition Slash V

Ability type / unlock: Upgrade · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter100%when · Unique · Initiation · Damage · Basic Attack
Damage1when · Unique · Initiation · Damage · Basic Attack
Ignition Slash I

Ignition Slash I

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage550% Lead · Weakness Attack · Damage
Damage2 Lead · Weakness Attack · Damage
Ignition Slash II

Ignition Slash II

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage450% Lead · Damage
Damage2 Lead · Damage
Ignition Slash III

Ignition Slash III

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage500% Lead · Damage
Damage2 Lead · Damage
Damage+80%each · Damage
Ignition Slash IV

Ignition Slash IV

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage400% Lead · Retain · Damage
Damage1 Lead · Retain · Damage
turn1
Reloading I

Reloading I

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter2at the start · Finale
Reloading II

Reloading II

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter2at the start · Finale
Parameter1at the start
turn1
Reloading III

Reloading III

Ability type / unlock: Upgrade · Cost: 1

Reloading IV

Reloading IV

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1at the start · Finale
Reloading V

Reloading V

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
cards5at the start · Finale
turn1at the start · Finale
Shock Gun I

Shock Gun I

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage220% Bullet · Lead · Damage
Damage1 Bullet · Lead · Damage
Damage2Damage
Shock Gun II

Shock Gun II

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage200%all enemies · Bullet · Lead · Damage
Parameter1all enemies · Bullet · Lead · Damage
Damage1Damage
Shock Gun III

Shock Gun III

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage150% Bullet · Combo · Damage
Damage2 Bullet · Combo · Damage
Shock Gun IV

Shock Gun IV

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter3 Lead · Exhaust
Shock Gun V

Shock Gun V

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Damage200% Bullet · Lead · Damage
Parameter50%each
Parameter1each
turn1each
Warming Up I

Warming Up I

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
turn1 Lead · Retain
Parameter2 Lead · Retain
Warming Up II

Warming Up II

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
turn1 Lead · Retain · Damage
Parameter2 Lead · Retain · Damage
Parameter50%Damage
Warming Up III

Warming Up III

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
turn1 Lead · Retain
Parameter1 Lead · Retain
Warming Up IV

Warming Up IV

Ability type / unlock: Skill · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
turn1each · Lead · Retain · Damage
Parameter25%each · Lead · Retain · Damage
turn1
Warming Up V

Warming Up V

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
turn1each · Unique · Lead
Parameter1each · Lead

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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