GachaBuilds
Nine
Chaos Zero Nightmare

Nine build

Equipment options · Main stats · Team examples

Your build plan

For Nine, compare Dagger That Tricked the Shadow while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

10 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Equipment

Dagger That Tricked the Shadow
Dagger That Tricked the Shadow
Announcement of Catastrophe
Announcement of Catastrophe
Verdant Day
Verdant Day

Memory Fragments

Executioner's Tool
Tetra's Authority
Black Wing

Partners

Alcea
AlceaE4
Alcea
AlceaE0
Wilhelmina
WilhelminaE4
Wilhelmina
WilhelminaE0

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Epiphany Bonus

Ability type / unlock: Constellation · 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter1when

Basic Card Upgrade

Ability type / unlock: Constellation · 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2Damage · Shield · Healing
Parameter20%Damage · Shield · Healing

Common Card Upgrade

Ability type / unlock: Constellation · 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2Damage · Shield · Healing
Parameter20%Damage · Shield · Healing

Basic Card Proficiency

Ability type / unlock: Constellation · 3-1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Damage+5%if · Damage
Parameter250if · Damage
Parameter+5%if · Damage

Unique Card Upgrade

Ability type / unlock: Constellation · 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter2Damage · Shield · Healing
Parameter20%Damage · Shield · Healing

Critical Chance Proficiency

Ability type / unlock: Constellation · 5

Basic Card Proficiency

Ability type / unlock: Constellation · 5-1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Damage+5%if · Damage
Parameter250if · Damage
Parameter+5%if · Damage

Divine Epiphany Adaptation

Ability type / unlock: Constellation · 5-2

Critical Damage Proficiency

Ability type / unlock: Constellation · 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter+2.4Damage
Damage12%Damage

Unique Stat Upgrade

Ability type / unlock: Constellation · 7

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter300if · Damage
Parameter+5%if · Damage
Parameter10if · up to · Damage
Parameter300if · up to · Damage
Parameter+2%if · up to · Damage
Parameter+10%if · up to

Sleeping Memory

Ability type / unlock: Constellation · E 1

Awakening Memory

Ability type / unlock: Constellation · E 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter1at the start
Parameter1Damage
Damage1Damage

Vivid Memory

Ability type / unlock: Constellation · E 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Damage+150if · Damage
Damage+50%if · Damage
Parameter2if · Damage

Inner Memory

Ability type / unlock: Constellation · E 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter1when
Parameter+50%Damage
turn1Damage
stacks3Damage

Complete Memory

Ability type / unlock: Constellation · E 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter3Basic Card Upgrade · Unique Card Upgrade · Common Card Upgrade

Liberated Memory

Ability type / unlock: Constellation · E 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Damage15%when · Damage
Slash

Slash

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter100%Damage
Back-Edge Parry

Back-Edge Parry

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Shield100%Shield
Hew

Hew

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter350% Unique · Initiation · Exhaust · Ephemeral · Damage
Reflection: Zero

Reflection: Zero

Ability type / unlock: Ego Skill · Cost: 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter250%all enemies · Damage
Damage+50%each · Damage
Parameter2each · Damage
Experienced Strike

Experienced Strike

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter140%Damage
DMG20%DMG · Shield
Parameter20%Damage
turn1Damage
Fatal Strike

Fatal Strike

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter140%Damage
Damage20%each · Damage
Counterblade

Counterblade

Ability type / unlock: Upgrade · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1when · Unique · Shield
Fighting Spirit

Fighting Spirit

Ability type / unlock: Skill · Cost: 1

Hew Lv. 1

Hew Lv. 1

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter420% Unique · Exhaust · Ephemeral · Damage
Hew Lv. 2

Hew Lv. 2

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter500% Unique · Exhaust · Ephemeral · Damage
Hew Lv. 3

Hew Lv. 3

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter600% Unique · Exhaust · Retain · Damage
Parameter1at the start
Hew (Ironclad) Lv. 1

Hew (Ironclad) Lv. 1

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter480% Unique · Exhaust · Ephemeral · Damage
Shield200%Shield
Hew (Ironclad) Lv. 2

Hew (Ironclad) Lv. 2

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter580% Unique · Exhaust · Ephemeral · Damage
Shield200%Shield
Hew (Ironclad) Lv. 3

Hew (Ironclad) Lv. 3

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter700% Unique · Exhaust · Retain · Damage
Shield200%Shield
Parameter1at the start
Hew (Extreme) Lv. 1

Hew (Extreme) Lv. 1

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter360% Unique · Exhaust · Ephemeral · Damage
Hew (Extreme) Lv. 2

Hew (Extreme) Lv. 2

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter420% Unique · Exhaust · Ephemeral · Damage
Hew (Extreme) Lv. 3

Hew (Extreme) Lv. 3

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter550% Unique · Exhaust · Ephemeral · Damage
Hew (Extreme) Lv. 4

Hew (Extreme) Lv. 4

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter680% Unique · Exhaust · Ephemeral · Damage
Hew (Extreme) Lv. 5

Hew (Extreme) Lv. 5

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1000% Unique · Exhaust · Retain · Damage
Parameter1at the start
Hew (Flash) Lv. 1

Hew (Flash) Lv. 1

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter480% Unique · Ignition · Exhaust · Retain · Damage
Hew (Flash) Lv. 2

Hew (Flash) Lv. 2

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter580% Unique · Ignition · Exhaust · Retain · Damage
Hew (Flash) Lv. 3

Hew (Flash) Lv. 3

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter700% Unique · Ignition · Exhaust · Retain · Damage
Parameter1at the start
Hew (Massacre) Lv. 1

Hew (Massacre) Lv. 1

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter480%all enemies · Unique · Exhaust · Ephemeral · Damage
Damage10%each · Damage
Hew (Massacre) Lv. 2

Hew (Massacre) Lv. 2

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter580%all enemies · Unique · Exhaust · Ephemeral · Damage
Damage10%each · Damage
Hew (Massacre) Lv. 3

Hew (Massacre) Lv. 3

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter700%all enemies · Unique · Exhaust · Retain · Damage
Damage10%each · Damage
Parameter1at the start
Hew (Ambush) Lv. 1

Hew (Ambush) Lv. 1

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter480% Unique · Exhaust · Retain · Damage
Hew (Ambush) Lv. 2

Hew (Ambush) Lv. 2

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter580% Unique · Exhaust · Retain · Damage
Hew (Ambush) Lv. 3

Hew (Ambush) Lv. 3

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter700% Unique · Exhaust · Retain · Damage
Parameter1at the start
Exploit Opening

Exploit Opening

Ability type / unlock: Skill · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter2 Exhaust · Retrieve · Retain · Damage
Parameter1 Exhaust 2 · Retrieve · Retain · Damage
Damage1 Exhaust 2 · Retrieve · Retain · Damage
Hew (Extreme)

Hew (Extreme)

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter300% Unique · Initiation · Exhaust · Ephemeral · Damage
Counterblade I

Counterblade I

Ability type / unlock: Upgrade · Cost: 0

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter1when · Unique
Fatal Strike III

Fatal Strike III

Ability type / unlock: Skill · Cost: 5

Hew (Flash)

Hew (Flash)

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter400% Unique · Initiation · Ignition · Exhaust · Retain · Damage
Hew (Ironclad)

Hew (Ironclad)

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter400% Unique · Initiation · Exhaust · Ephemeral · Damage
Shield200%Shield
Hew (Massacre)

Hew (Massacre)

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter400%all enemies · Unique · Initiation · Exhaust · Ephemeral · Damage
Damage10%each · Damage
Hew (Ambush)

Hew (Ambush)

Ability type / unlock: Attack · Cost: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter400% Unique · Initiation · Exhaust · Retain · Damage
Experienced Strike I

Experienced Strike I

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter210%Damage
DMG20%DMG · Shield
Parameter30%Damage
turn1Damage
Experienced Strike II

Experienced Strike II

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter210%Damage
DMG20%DMG · Shield
Parameter30%if · Damage
turn1if · Damage
Experienced Strike III

Experienced Strike III

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter210%Damage
DMG20%DMG · Shield
Parameter30%Shield
turn1Shield
Experienced Strike IV

Experienced Strike IV

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter140%Damage
DMG20%DMG · Shield
Damage+60%each · Damage
Experienced Strike V

Experienced Strike V

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter210%Damage
DMG20%DMG · Shield
turn1when
Parameter1when
Fatal Strike I

Fatal Strike I

Ability type / unlock: Attack · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter210%Damage
Damage30%each · Damage
Fatal Strike II

Fatal Strike II

Ability type / unlock: Attack · Cost: 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter260%Damage
Damage20%each · Damage
Fatal Strike IV

Fatal Strike IV

Ability type / unlock: Skill · Cost: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed base card

ParameterValueCondition markers
Parameter30%Damage

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

More characters