GachaBuilds
Batsby
Etheria: Restart

Batsby build

Equipment options · Main stats · Team examples

Your build plan

For Batsby, compare Count while keeping the recommended CRIT Rate, CRIT DMG · CRIT Rate, CRIT DMG · CRIT DMG setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

4 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

Count
Count
White Fang
White Fang

PVP Shells

Sword VII
Sword VII
Count
Count

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1CRIT Rate, CRIT DMGGeneric Stats:
Main Stat 2CRIT Rate, CRIT DMGGeneric Stats:
Main Stat 3CRIT DMGGeneric Stats:
Slot 1ATK% > ATKGeneric Shell Passives:
Slot 2CRIT Rate / CRIT DMG > SpeedGeneric Shell Passives:
Slot 3Odd DMG% > DMG%Generic Shell Passives:
Substats

CRIT Rate, CRIT DMG, ATK%, ATK, Speed

Character information

SSROddHydra BankTidal Waves

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Torrent

Ability type / unlock: Cooldown: 0 Tags: Wound, Single DMG

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage220% Wound · Damage
Parameter40% Wound · Damage
turn2 Wound · Damage
Parameter1Damage
Parameter25%Damage
Parameter40%up to · Damage
time6up to · Damage

Wavebreaker

Ability type / unlock: Cooldown: 3 Tags: AoE

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage330%all enemies · Damage · Impact
turn1

Valiant Tide

Ability type / unlock: Cooldown: 3 Tags: Vulnerable, AoE, Turn Meter+

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage390%all enemies · Vulnerable · Damage
Parameter100%all enemies · Vulnerable · Damage
turn2all enemies · Vulnerable · Damage
turn25%

Displayed stats

HP 13964 10649 + 3315
DEF 823 612 + 211
ATK 1644 1135 + 509
CRIT Rate 30 % 10 % + 20 %
CRIT DMG 162 % 150 % + 12 %

Investment & configurations

Shell matrix · Count

Slot 1 : Momentum [ 12 / 12 ] > Keeneye [ 12 / 12 ] > Onslaught [ 12 / 12 ]

Shell matrix · Count

Slot 2 : Fury [ 8 / 8 ] > Onslaught [ 8 / 12 ]

Shell matrix · Count

Slot 3 : Furyedge [ 6 / 6 ] > Swiftraid [ 6 / 6 ]

Shell matrix · White Fang

Slot 1 : Momentum [ 12 / 12 ] > Keeneye [ 12 / 12 ] > Onslaught [ 12 / 12 ]

Shell matrix · White Fang

Slot 2 : Fury [ 8 / 8 ] > Harvest [ 8 / 8 ] > Onslaught [ 8 / 12 ]

Shell matrix · White Fang

Slot 3 : Furyedge [ 6 / 6 ] > Swiftraid [ 6 / 6 ]

Shell matrix · Sword VII

Slot 1 : Momentum [ 12 / 12 ]

Shell matrix · Sword VII

Slot 2 : Fury [ 8 / 8 ]

Shell matrix · Sword VII

Slot 3 : Furyedge [ 6 / 6 ] > Swiftraid [ 6 / 6 ]

Shell matrix · Count

Slot 1 : Momentum [ 12 / 12 ]

Shell matrix · Count

Slot 2 : Fury [ 8 / 8 ]

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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