GachaBuilds
Plume
Etheria: Restart

Plume build

Equipment options · Main stats · Team examples

Your build plan

For Plume, compare Codex of Magic while keeping the recommended Effect ACC · Effect ACC · Effect ACC, HP% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

6 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

General Shells

Codex of Magic
Codex of Magic
Jackal Guard
Jackal Guard
Dark Moon
Dark Moon

PVP Shells

Jackal Guard
Jackal Guard
Codex of Magic
Codex of Magic
Revelation
Revelation

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

Main Stat 1Effect ACCGeneric Stats:
Main Stat 2Effect ACCGeneric Stats:
Main Stat 3Effect ACC, HP%Generic Stats:
Slot 1DEF% = HP% > HP = DEFGeneric Shell Passives:
Slot 2SPDGeneric Shell Passives:
Slot 3GAZE = INSIGHT = Damage ReductionGeneric Shell Passives:
Slot 1HP% = DEF%PVP Shell Passives:
Slot 2SPDPVP Shell Passives:
Slot 3Dauntless/InsightPVP Shell Passives:
Substats

Speed, Effect ACC, HP%

Character information

SSRDisorderUnionPeacock Lady

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Feather Fire

Ability type / unlock: Cooldown: - Tags: AoE

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage200%all enemies · Curse Quill · Damage
Parameter100%all enemies · Curse Quill · Damage
Parameter1all enemies · Curse Quill · Damage

The Quill

Ability type / unlock: Cooldown: 0 Tags: PASSIVE, DMG Boost, Turn Meter+

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when
Parameter100%per · up to · Curse Quill
Parameter1per · up to · Curse Quill
times1per · up to · Curse Quill
Parameter8%all allies · each · after

Flame Dance

Ability type / unlock: Cooldown: 3 Tags: Dispel, DEF-, Weakness

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
hits3all enemies · Damage
Damage110%all enemies · Damage
Parameter45%each · DEF- · DEF
Parameter1each · DEF- · Weakness · DEF
Parameter45%each · DEF- · Weakness · DEF
turns2 DEF- · Weakness · DEF

Prowess 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 2

Prowess 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP5%HP · ATK · DEF

Prowess 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Effect RES+12%Effect RES

Prowess 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG · DMG Taken

Displayed stats

HP 18086 12669 + 5417
DEF 1041 810 + 231
ATK 1351 1024 + 327
CRIT Rate 10 % 10 % + 0 %
CRIT DMG 150 % 150 % + 0 %

Investment & configurations

Shell matrix · Codex of Magic

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Codex of Magic

Slot 2 : Bulwark [ 8 / 8 ] > Strive [ 8 / 8 ]

Shell matrix · Codex of Magic

Slot 3 : Swiftsmite [ 6 / 6 ] > Swiftraid [ 6 / 6 ]

Shell matrix · Jackal Guard

Slot 1 : Swiftrush [ 12 / 12 ] > Timeweave [ 12 / 12 ]

Shell matrix · Jackal Guard

Slot 2 : Timeweave [ 8 / 12 ] > Bulwark [ 8 / 8 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Jackal Guard

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Dark Moon

Slot 1 : Swiftrush [ 12 / 12 ] > Timeweave [ 12 / 12 ]

Shell matrix · Dark Moon

Slot 2 : Strive [ 8 / 8 ] > Timeweave [ 8 / 12 ] > Swiftrush [ 8 / 12 ]

Shell matrix · Dark Moon

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Jackal Guard

Slot 1 : Bloodbath [ 12 / 12 ] > Swiftrush [ 12 / 12 ]

Shell matrix · Jackal Guard

Slot 2 : Swiftrush [ 8 / 12 ] > Bulwark [ 8 / 8 ]

Shell matrix · Codex of Magic

Slot 2 : Bulwark [ 8 / 8 ]

Shell matrix · Codex of Magic

Slot 3 : Swiftsmite [ 6 / 6 ]

Shell matrix · Revelation

Slot 1 : Swiftrush [ 12 / 12 ]

Shell matrix · Revelation

Slot 2 : Momentum [ 8 / 12 ] > Fury [ 8 / 8 ]

Shell matrix · Revelation

Slot 3 : Swiftraid [ 6 / 6 ]

GACHABUILDS

Test your setup

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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