GachaBuilds
Iansan
Genshin Impact

Iansan build

Equipment options · Main stats · Team examples

Your build plan

For Iansan, compare 4pc Scroll of the Hero of Cinder City (Scroll) while keeping the recommended ATK% / ER · ATK% · ATK% / CRIT Rate (Favonius) setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

14 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Artifact sets

4pc Scroll of the Hero of Cinder City  (Scroll)
4pc Scroll of the Hero of Cinder City (Scroll)
4pc Noblesse Oblige  (Noblesse)
4pc Noblesse Oblige (Noblesse)
2pc Mixed Sets
2pc Mixed Sets

Weapons

5★ Symphonist of Scents
5★ Symphonist of Scents
5★   Engulfing Lightning
5★ Engulfing Lightning
5★ Calamity Queller
5★ Calamity Queller
4★   Favonius Lance
4★ Favonius Lance
+7 options
5★   Vortex Vanquisher
5★ Vortex Vanquisher
5★ Skyward Spine
5★ Skyward Spine
5★  Lumidouce Elegy ,  Staff of Homa
5★ Lumidouce Elegy , Staff of Homa
4★ Missive Windspear
4★ Missive Windspear
4★   Tamayuratei no Ohanashi
4★ Tamayuratei no Ohanashi
4★  Prospector’s Drill ,  Wavebreaker’s Fin ,  Lithic Spear ,  Sacrificer’s Staff
4★ Prospector’s Drill , Wavebreaker’s Fin , Lithic Spear , Sacrificer’s Staff
4★  The Catch ,  Prototype Starglitter
4★ The Catch , Prototype Starglitter

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

SandsATK% / ERGeneral
GobletATK%General
CircletATK% / CRIT Rate (Favonius)General

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Weighted Spike

Weighted Spike

Ability type / unlock: Normal Attack · Level 10

Displayed stats
  • 1-Hit DMG 92.9%
  • 2-Hit DMG 84.5%
  • 3-Hit DMG 127.3%
  • Charged Attack DMG 198.2%
  • Swift Stormflight DMG 166.4%
  • Charged Attack & Swift Stormflight Stamina Cost 25.0
  • Plunge DMG 126.4%
  • Low/High Plunge DMG 253%/316%
Thunderbolt Rush

Thunderbolt Rush

Ability type / unlock: Elemental Skill · Level 10

Displayed stats
  • Skill DMG 515.5%
  • Nightsoul Point Limit 54.0
  • CD 16.0s
The Three Principles of Power

The Three Principles of Power

Ability type / unlock: Elemental Burst · Level 10

Displayed stats
  • Skill DMG 774.7%
  • High Nightsoul Points ATK Conversion Rate 27% ATK
  • Low Nightsoul Points ATK Conversion Rate 0.5% ATK / Nightsoul Point
  • Max ATK Bonus 690.0
  • Duration 12.0s
  • Non-Combat State Duration 1.0s
  • CD 18.0s
  • Energy Cost 70
Night Realm's Gift: Hard Work and Drive

Night Realm's Gift: Hard Work and Drive

Ability type / unlock: Passive talent ·

Caloric Balancing Plan

Caloric Balancing Plan

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter10when · while
Parameter50%when
Enhanced Resistance Training

Enhanced Resistance Training

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15sif · after
Parameter20%when · ATK · Energy
Parameter1Energy
Kinetic Energy Gradient Test

Kinetic Energy Gradient Test

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter10swhen
Parameter1when · Heal · ATK
Scaling / ATK60%when · Heal · ATK
Starting's Never Easy

Starting's Never Easy

Ability type / unlock: Constellation · C1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Energy15when · Energy
Energy6Energy
Laziness is the Enemy!

Laziness is the Enemy!

Ability type / unlock: Constellation · C2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15sResistance
ATK30%while · ATK
Scientific Diet Planning

Scientific Diet Planning

Ability type / unlock: Constellation · C3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
Slow and Steady Wins the Race

Slow and Steady Wins the Race

Ability type / unlock: Constellation · C4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
stacks2self · when · after · Energy
Parameter1when
Parameter50%if
We Can Push It Further!

We Can Push It Further!

Ability type / unlock: Constellation · C5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
Teachings of the Collective of Plenty

Teachings of the Collective of Plenty

Ability type / unlock: Constellation · C6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter3sEnergy
Parameter25%DMG
Parameter3sDMG

Displayed stats

Level 90/90

Base HP 10,657
Base ATK 257
Base DEF 638
ATK 24.0%

Investment & configurations

Practice sequence

E C Q

Practice sequence

E Q

Practice sequence

Q > Team > E C

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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