Artifact sets





Equipment options · Main stats · Team examples
For Odette, compare 4pc Heart of the Furnace (HotF) while keeping the recommended ATK% · ATK% · CRIT Rate or CRIT DMG setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.








Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Ability type / unlock: Normal Attack · Level 10

Ability type / unlock: Elemental Skill · Level 10

Ability type / unlock: Elemental Burst · Level 10

Ability type / unlock: Passive talent ·
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 8s | when · after |
| Parameter | 0.7% | DMG · ATK |
| points | 100 | DMG · ATK |
| Parameter | 14% | maximum |

Ability type / unlock: Passive talent ·

Ability type / unlock: Passive talent ·
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 4 | when |

Ability type / unlock: Passive talent ·
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 100 | DMG · ATK |
| Parameter | 1 | DMG · ATK |
| Parameter | 000 | DMG · ATK |
| Parameter | 1.5% | DMG · ATK |
| Parameter | 30% | up to · DMG |

Ability type / unlock: Constellation · C1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / ATK | 300% | when · DMG · ATK |
| Scaling / ATK | 450% | DMG · ATK |
| stacks | 2 | when |
| stacks | 2 | when · per · up to |

Ability type / unlock: Constellation · C2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 7% | ATK |

Ability type / unlock: Constellation · C3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 15 | maximum |

Ability type / unlock: Constellation · C4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 50% | DMG |
| Parameter | 3.5s | when |
| Scaling / ATK | 66% | when · DMG · ATK |
| Scaling / ATK | 99% | DMG · ATK |

Ability type / unlock: Constellation · C5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 15 | maximum |

Ability type / unlock: Constellation · C6
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed upgrade
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 25% | DMG |
| Parameter | 20% | DMG |
Level 90/90
E E
Q E
A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.
Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.