GachaBuilds
Alyosha
Genshin Impact

Alyosha build

Equipment options · Main stats · Team examples

Your build plan

For Alyosha, compare 4pc Heart of the Furnace while keeping the recommended Energy Recharge or ATK% · ATK% · Healing Bonus, ATK%, or CRIT setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

7 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Artifact sets

4pc Heart of the Furnace
4pc Heart of the Furnace
4pc Noblesse Oblige (NO)
4pc Noblesse Oblige (NO)
Other 4pc Support Sets
Other 4pc Support Sets

Weapons

Symphonist of Scents
Symphonist of Scents
Favonius Lance
Favonius Lance
Frostbreath
Frostbreath
ER Polearms
ER Polearms

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

SandsEnergy Recharge or ATK%General
GobletATK%General
CircletHealing Bonus, ATK%, or CRITGeneral

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Skirmishing Spear

Skirmishing Spear

Ability type / unlock: Normal Attack · Level 10

Displayed stats
  • 1-Hit DMG 94.5%
  • 2-Hit DMG 95.2%
  • 3-Hit DMG 67.7%+62.9%
  • 4-Hit DMG 149.9%
  • Charged Attack DMG 219.5%
  • Charged Attack Stamina Cost 25.0
  • Plunge DMG 126.4%
  • Low/High Plunge DMG 252.7%/315.6%
Thunderbolt Strike

Thunderbolt Strike

Ability type / unlock: Elemental Skill · Level 10

Displayed stats
  • Press DMG 516.1%
  • Hold DMG 645.1%
  • CD 15.0s
  • Hunter's Mark Duration 15.0s
  • Hunter's Precision ATK Bonus 21.2%
  • Hunter's Precision Duration 15.0s
Hunter's Advance

Hunter's Advance

Ability type / unlock: Elemental Burst · Level 10

Displayed stats
  • Fulgurite Hunting Field DMG 134.9%
  • Tugarin DMG 90.4%
  • Duration 14.0s
  • CD 18.0s
  • Energy Cost 70
Into the Fray

Into the Fray

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter20%when · DMG
Treetop Watch

Treetop Watch

Ability type / unlock: Passive talent ·

Awakened by the Baying Hounds

Awakened by the Baying Hounds

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Scaling / ATK120%when · HP · ATK
Suffer the Winter Wheat Will

Suffer the Winter Wheat Will

Ability type / unlock: Passive talent ·

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter0.35%DMG · Energy
Energy1%DMG · Energy
Parameter70%up to
Frostvale Thunderclap

Frostvale Thunderclap

Ability type / unlock: Constellation · C1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Energy15when · Energy
Howl From Afar

Howl From Afar

Ability type / unlock: Constellation · C2

Friendly Call

Friendly Call

Ability type / unlock: Constellation · C3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
Harvest the Spoils

Harvest the Spoils

Ability type / unlock: Constellation · C4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Scaling / ATK60%when · per · HP · ATK
When the Nightbird Falls Silent

When the Nightbird Falls Silent

Ability type / unlock: Constellation · C5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
Parameter15maximum
Standard Reclaimed

Standard Reclaimed

Ability type / unlock: Constellation · C6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed upgrade

ParameterValueCondition markers
stacks2
Parameter2when · each
Parameter100if

Displayed stats

Level 90/90

Base HP 11,962
Base ATK 266
Base DEF 703
Energy Recharge 26.7%

Investment & configurations

Practice sequence

EQ

Practice sequence

Q E

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 7.0

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