Artifact sets





Equipment options · Main stats · Team examples
For Sethos, compare 4pc Wanderer’s Troupe while keeping the recommended Elemental Mastery or Energy Recharge · Electro DMG Bonus · CRIT Rate or CRIT DMG setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.







Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
E Q 5[N2 (D/J)] N2 E
E Q 5[N2W] N2 E
E Q 3[N3D] N2 E
C E 3[C]
C E 2[C]
2[C] E 3[C] (E)
2[C] E 2[C] (E)
A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.
Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.
Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.