GachaBuilds
Sayu
Genshin Impact

Sayu build

Equipment options · Main stats · Team examples

Your build plan

For Sayu, compare 4pc Viridescent Venerer (4VV) while keeping the recommended Energy Recharge, ATK%, or Elemental Mastery · ATK% or Elemental Mastery · Healing Bonus, ATK%, or Elemental Mastery CRIT Rate (Favonius) setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

14 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Artifact sets

4pc Viridescent Venerer (4VV)
4pc Viridescent Venerer (4VV)
4pc Deepwood Memories (4DM)
4pc Deepwood Memories (4DM)
4pc Noblesse Oblige (4NO)
4pc Noblesse Oblige (4NO)
4pc Ocean-Hued Clam (4OHC)
4pc Ocean-Hued Clam (4OHC)
+1 options
2pc mixed sets of ER% / EM / ATK% / Anemo DMG%

Weapons

Skyward Pride
Skyward Pride
Favonius Greatsword
Favonius Greatsword
Katsuragikiri Nagamasa
Katsuragikiri Nagamasa
Serpent Spine
Serpent Spine
+5 options
Luxurious Sea-Lord / Akuoumaru
Sacrificial Greatsword
Sacrificial Greatsword
Makhaira Aquamarine
Makhaira Aquamarine
Mailed Flower
Mailed Flower
Rainslasher / Bloodtainted Greatsword

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

SandsEnergy Recharge, ATK%, or Elemental MasteryGeneral
GobletATK% or Elemental MasteryGeneral
CircletHealing Bonus, ATK%, or Elemental Mastery CRIT Rate (Favonius)General
SandsATK% or Elemental MasteryGeneral
GobletAnemo DMG Bonus or Elemental MasteryGeneral
CircletCRIT Rate, CRIT DMG, or Elemental MasteryGeneral

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Before adding damage, make sure the important ability is available on the next cycle. Test against the same enemy and watch the moment the team runs out of energy.

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 4.0

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