Combat fundamentals
Build around elemental reactions and the time each character actually spends on field. Energy generation matters as much as damage: a burst that is unavailable breaks the next rotation. Invest in a compact team before chasing perfect artifact substats.
Your first objective
Understand what makes your team’s damage happen. A multiplier is only one part of a skill: its target, resource cost, triggering state and level can determine whether the effect is available at the right moment. Read a skill’s conditions before treating every number in its parameter table as a simultaneous bonus.
A practical sequence
Choose one repeatable encounter. Track the opening actions, the support effects active before the damage window, and the resources left afterward. Repeat the same sequence with one change. Compare completion, survival and the next cycle’s readiness, rather than one unusually large hit. Use the game-specific system note and linked examples below to decide which resource or trigger to watch.
Before spending resources
Separate base character stats from equipment bonuses and conditional combat effects. A level change, passive unlock or variant may alter the comparison. Match the source level to your actual character and check whether the target is a single enemy, adjacent enemies or a group. When a numerical table omits a full trigger explanation, confirm that trigger in the current in-game skill text.
Verified examples
- Bish-Bash-Bosh Repair · Normal Attack · Level 10
- Musecatcher · Elemental Skill · Level 10
- Precision Hydronic Cooler · Elemental Burst · Level 10
Moonsign Benediction: Force Limit Analysis · Displayed upgrade
- Parameter: 1 · when
- Favonius Bladework - Weiss · Normal Attack · Level 10
- Abiogenesis: Solar Isotoma · Elemental Skill · Level 10
- Rite of Progeniture: Tectonic Tide · Elemental Burst · Level 10
Flash of Genius · Displayed upgrade
- Parameter: 10% · when
- Abductive Reasoning · Normal Attack · Level 10
- Universality: An Elaboration on Form · Elemental Skill · Level 10
- Particular Field: Fetters of Phenomena · Elemental Burst · Level 10
Law of Reductive Overdetermination · Displayed upgrade
- Parameter: 10% · when


