PVE Cubes





Equipment options · Main stats · Team examples
For Harran, compare Resilience Cube while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.








Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Ability type / unlock: Sniper Rifle · Mode: Charge Ammo: 6 Reload: 2.3 s
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| ATK | 70.89% | Damage · ATK |
| Charge | 1 | Charge |
| Damage | 250% | Damage · Charge |
| Damage | 200% | when · Damage |
Ability type / unlock: Passive · Cooldown: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 25% | when |
| Scaling / ATK | 17.28% | Damage · ATK |
| Damage | 1 | Damage · ATK |
| seconds | 5 | Damage · ATK |
Ability type / unlock: Passive · Cooldown: -
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| round | 1 | Critical Rate |
| Critical Rate | 2.95% | Critical Rate |
| ATK | 3.02% | up to · ATK |
| time | 15 | up to · ATK |
| Parameter | 10 | up to · ATK |
Ability type / unlock: Active · Cooldown: 40 s
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / ATK | 999% | Damage · ATK |
PVE investment 1/1/1 → 4/4/4
PVP investment 1/1/1 → 4/4/4 → 4/4/7 (→ 4/4/10 )
Ideal 4× ATK 4× Charge Speed 4× Elemental Damage
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.