GachaBuilds
Guilty: Mighty Bunny
Goddess of Victory: NIKKE

Guilty: Mighty Bunny build

Equipment options · Main stats · Team examples

Your build plan

For Guilty: Mighty Bunny, compare Rupture Cube while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

8 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

PVE Cubes

Rupture Cube
Rupture Cube
Resilience Cube
Resilience Cube
Bastion Cube
Bastion Cube
Destruction Cube
Destruction Cube

PVP Cubes

Tempering Cube
Tempering Cube
Vigor Cube
Vigor Cube
Adjutant Cube
Adjutant Cube
Bastion Cube
Bastion Cube

Character information

SSR rarityBurstAttackerSniper RifleWaterMissilis

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Normal Attack

Ability type / unlock: Sniper Rifle · Mode: Charge Ammo: 6 Reload: 2 s

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / ATK69.04%Damage · ATK
Charge1Damage · Charge
Damage250%Damage · Charge
Damage200%when · Damage

What Should I Do...?

Ability type / unlock: Passive · Cooldown: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK20.1%ATK
Parameter1when · while · at the start · Charge

Can I Take These Off...?

Ability type / unlock: Passive · Cooldown: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self
Parameter2self
Parameter3when · Charge
Scaling / ATK370.08%Damage · ATK
Damage20.45%Damage
Damage40%Damage · Charge
Scaling / ATK450.89%Damage · ATK

I'm Finally Free...!

Ability type / unlock: Active · Cooldown: 40 s

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage1.5Damage · ATK · Charge
Scaling / ATK101.3%Damage · ATK · Charge
Damage250%Damage · ATK · Charge
rounds1Damage · ATK · Charge
Charge1Damage · ATK · Charge
Damage1400%Damage · ATK · Charge
Damage2Damage
Damage77.35%Damage
Parameter10Damage

Investment & configurations

Skill investment PVE

PVE investment 4/4/4 → 4/7/7 → 7/10/10 (→ 10/10/10 )

Skill investment PVP

PVP investment 4/4/4 → 7/7/4 → 10/10/4 (→ 10/10/7 )

Overload essential

Ideal 4× ELE 4× ATK 1-2× Max Ammo

Overload ideal

Filler Charge Speed Crit.Rate Crit.DMG >= Charge Damage

GACHABUILDS

Test your setup

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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