Reroll guide
Check your burst chain before replacing an individual unit. A team needs a functioning sequence and enough support to repeat it under pressure. Use the target’s distance and mechanics to decide whether extra damage, healing or coverage is the next upgrade.
Your first objective
A reroll tries a different starting roster on a separate supported game profile. Decide what would justify restarting before you spend time doing it. A new character is useful when it fills a role you can support; rarity alone does not tell you whether the account will progress more smoothly.
A practical sequence
Check the game’s official account and server options first. Complete the normal opening until the summon menu becomes available, claim only currently eligible rewards, and inspect the banner’s pool and guarantee details. Compare the result with the relevant mode in the tier list. Keep a useful profile and record its login method and server before attempting another start.
Before spending resources
There is no universal number of free summons or fixed reroll time across these games. Rewards can expire, guest-account rules differ and permanent and limited banners may use different counters. Do not assume that reinstalling resets server progress. Before restarting again, try the acquired character and compare the missing support or gear with the requirements shown in its build.
Verified examples
- Normal Attack · Assault Rifle · Mode: Normal Ammo: 90 Reload: 1 s
- Survival · Passive · Cooldown: -
- Cluster Bomb · Passive · Cooldown: -
Normal Attack · Displayed version
- ATK: 5.59% · Damage · ATK
- Damage: 200% · when · Damage
- Normal Attack · Rocket Launcher · Mode: Charge Ammo: 6 Reload: 1.5 s
- Output Increased · Passive · Cooldown: -
- Slow Charge Attack · Passive · Cooldown: -
Normal Attack · Displayed version
- Scaling / ATK: 67.65% · Damage · ATK
- Charge: 1 · Charge
- Damage: 250% · Damage · Charge
- Normal Attack · Rocket Launcher · Mode: Charge Ammo: 6 Reload: 2 s
- Covert Support · Passive · Cooldown: -
- Flash Grenade · Passive · Cooldown: -
Normal Attack · Displayed version
- Scaling / ATK: 61.3% · Damage · ATK
- Charge: 1 · Charge
- Damage: 250% · Damage · Charge


