GachaBuilds
Goddess of Victory: NIKKE

Combat fundamentals

Check your burst chain before replacing an individual unit. A team needs a functioning sequence and enough support to repeat it under pressure. Use the target’s distance and mechanics to decide whether extra damage, healing or coverage is the next upgrade.

Your first objective

Understand what makes your team’s damage happen. A multiplier is only one part of a skill: its target, resource cost, triggering state and level can determine whether the effect is available at the right moment. Read a skill’s conditions before treating every number in its parameter table as a simultaneous bonus.

A practical sequence

Choose one repeatable encounter. Track the opening actions, the support effects active before the damage window, and the resources left afterward. Repeat the same sequence with one change. Compare completion, survival and the next cycle’s readiness, rather than one unusually large hit. Use the game-specific system note and linked examples below to decide which resource or trigger to watch.

Before spending resources

Separate base character stats from equipment bonuses and conditional combat effects. A level change, passive unlock or variant may alter the comparison. Match the source level to your actual character and check whether the target is a single enemy, adjacent enemies or a group. When a numerical table omits a full trigger explanation, confirm that trigger in the current in-game skill text.

Verified examples

  • Normal Attack · Assault Rifle · Mode: Normal Ammo: 90 Reload: 1 s
  • Survival · Passive · Cooldown: -
  • Cluster Bomb · Passive · Cooldown: -

Normal Attack · Displayed version

  • ATK: 5.59% · Damage · ATK
  • Damage: 200% · when · Damage
  • Normal Attack · Rocket Launcher · Mode: Charge Ammo: 6 Reload: 1.5 s
  • Output Increased · Passive · Cooldown: -
  • Slow Charge Attack · Passive · Cooldown: -

Normal Attack · Displayed version

  • Scaling / ATK: 67.65% · Damage · ATK
  • Charge: 1 · Charge
  • Damage: 250% · Damage · Charge
  • Normal Attack · Rocket Launcher · Mode: Charge Ammo: 6 Reload: 2 s
  • Covert Support · Passive · Cooldown: -
  • Flash Grenade · Passive · Cooldown: -

Normal Attack · Displayed version

  • Scaling / ATK: 61.3% · Damage · ATK
  • Charge: 1 · Charge
  • Damage: 250% · Damage · Charge

Game modes

Related guides