GachaBuilds
Hanya
Honkai: Star Rail

Hanya build

Equipment options · Main stats · Team examples

Your build plan

For Hanya, compare Dance! Dance! Dance! while keeping the recommended HP% > DEF% · Speed · HP% > DEF% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

13 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Light Cones

Dance! Dance! Dance!
Dance! Dance! Dance!(S 5 )
Meshing Cogs
Meshing Cogs(S 5 )
But the Battle Isn't Over
But the Battle Isn't Over(S 1 )
Planetary Rendezvous
Planetary Rendezvous(S 5 )

Relic sets

Messenger Traversing Hackerspace
Messenger Traversing Hackerspace( 4 -PC)
Sacerdos' Relived Ordeal
Sacerdos' Relived Ordeal( 4 -PC)
Messenger Traversing Hackerspace
Messenger Traversing Hackerspace( 2 -PC)

Best Specialist Relic Sets

Eagle of Twilight Line
Eagle of Twilight Line( 4 -PC)

Planar ornaments

Broken Keel
Broken Keel( 2 -PC)
Fleet of the Ageless
Fleet of the Ageless( 2 -PC)
Penacony, Land of the Dreams
Penacony, Land of the Dreams( 2 -PC)
Lushaka, the Sunken Seas
Lushaka, the Sunken Seas( 2 -PC)

Best Specialist Planetary Sets

Sprightly Vonwacq
Sprightly Vonwacq( 2 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

BodyHP% > DEF%
FeetSpeed
Planar SphereHP% > DEF%
Link RopeEnergy Regen Rate
Substats

SPD > HP = DEF > Break Effect = EFF RES% (30% If using Broken Keel)

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skills priority: Ultimate >= Talent > Skill = Basic
Major Traces priority: Netherworld (A4) > Reanimated (A6) > Scrivener (A2)

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Oracle Brush

Ability type / unlock: Single Target · Energy gain: 20 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK50%Physical DMG · DMG · ATK

Samsara, Locked

Ability type / unlock: Single Target · Energy gain: 30 Break: 20

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK120%Physical DMG · DMG · ATK
times2after

Ten-Lords' Decree, All Shall Obey

Ability type / unlock: Enhance | 140 energy cost · Energy gain: 5 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK15%ATK
ATK36%ATK
turn2ATK

Sanction

Ability type / unlock: Support · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter15%DMG · ATK
turn2DMG · ATK

Netherworld Judgment

Ability type / unlock: Energy gain: 0 Break: 20

Scrivener

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%ATK
turn1ATK

Netherworld

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · if
Parameter1when

Reanimated

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy2when · Energy

One Heart

Ability type / unlock: Eidolon 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15%when
time1per

Two Views

Ability type / unlock: Eidolon 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%after
turn1after

Three Temptations

Ability type / unlock: Eidolon 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

Four Truths

Ability type / unlock: Eidolon 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
turn1

Five Skandhas

Ability type / unlock: Eidolon 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to

Six Reverences

Ability type / unlock: Eidolon 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%DMG

Displayed stats

Level 80

HP 917
ATK 564
DEF 352
Speed 110

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.0

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