GachaBuilds
Yukong
Honkai: Star Rail

Yukong build

Equipment options · Main stats · Team examples

Your build plan

For Yukong, compare Memories of the Past while keeping the recommended CRIT Rate >= CRIT DMG · Speed >= ATK% · Imaginary DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

9 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Light Cones

Memories of the Past
Memories of the Past(S 5 )
But the Battle Isn't Over
But the Battle Isn't Over(S 1 )
Meshing Cogs
Meshing Cogs(S 5 )

Relic sets

Messenger Traversing Hackerspace
Messenger Traversing Hackerspace( 2 -PC)

Planar ornaments

Broken Keel
Broken Keel( 2 -PC)
Fleet of the Ageless
Fleet of the Ageless( 2 -PC)
Penacony, Land of the Dreams
Penacony, Land of the Dreams( 2 -PC)
Lushaka, the Sunken Seas
Lushaka, the Sunken Seas( 2 -PC)

Best Specialist Planetary Sets

Inert Salsotto
Inert Salsotto( 2 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

BodyCRIT Rate >= CRIT DMG
FeetSpeed >= ATK%
Planar SphereImaginary DMG > ATK%
Link RopeEnergy Regen Rate >= ATK%
Substats

SPD > HP = DEF > EFF RES% (30% if using Broken Keel)

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skills priority: Skill > Ultimate > Talent = Basic
Major Traces priority: Archerion (A2) > Majestas (A6) > Bowmaster (A4)

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Arrowslinger

Ability type / unlock: Single Target · Energy gain: 20 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK50%target enemy · Imaginary DMG · DMG · ATK

Emboldening Salvo

Ability type / unlock: Support · Energy gain: 30 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
stack2maximum
stacks2maximum
Parameter40%all allies · when · ATK
stack1all allies · when

Diving Kestrel

Ability type / unlock: Single Target | 130 energy cost · Energy gain: 5 Break: 30

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
CRIT Rate21%all allies · when · DMG · CRIT Rate · CRIT DMG
CRIT DMG39%all allies · when · DMG · CRIT Rate · CRIT DMG
Scaling / ATK228%Imaginary DMG · DMG · ATK

Seven Layers, One Arrow

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK40%Imaginary DMG · DMG · ATK
Parameter100%DMG · ATK
turn1after

Chasing the Wind

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
seconds20after
Parameter35%when
stack2when

Archerion

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
time1
turn2

Bowmaster

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter12%all allies · when · Imaginary DMG · DMG

Majestas

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy2when · Energy

Aerial Marshal

Ability type / unlock: Eidolon 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter10%all allies · at the start
turn2all allies · at the start

Skyward Command

Ability type / unlock: Eidolon 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Energy5when · Energy

Torrential Fusillade

Ability type / unlock: Eidolon 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

Zephyrean Echoes

Ability type / unlock: Eidolon 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG30%when · DMG

August Deadshot

Ability type / unlock: Eidolon 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to

Bowstring Thunderclap

Ability type / unlock: Eidolon 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stack1when

Displayed stats

Level 80

HP 917
ATK 599
DEF 374
Speed 107

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 4.0

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