GachaBuilds
Aventurine
Honkai: Star Rail

Aventurine build

Equipment options · Main stats · Team examples

Your build plan

For Aventurine, compare Inherently Unjust Destiny while keeping the recommended DEF% = CRIT DMG · Speed >= DEF% · DEF% = Imaginary DMG setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

14 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Light Cones

Inherently Unjust Destiny
Inherently Unjust Destiny(S 1 )
Journey, Forever Peaceful
Journey, Forever Peaceful(S 5 )
Moment of Victory
Moment of Victory(S 1 )
Day One of My New Life
Day One of My New Life(S 5 )
+1 options
Concert for Two
Concert for Two(S 5 )

Relic sets

Self-Enshrouded Recluse
Self-Enshrouded Recluse( 4 -PC)
Knight of Purity Palace
Knight of Purity Palace( 4 -PC)
Knight of Purity Palace
Knight of Purity Palace( 2 -PC)

Best Specialist Relic Sets

Pioneer Diver of Dead Waters
Pioneer Diver of Dead Waters( 4 -PC)

Planar ornaments

Broken Keel
Broken Keel( 2 -PC)
Fleet of the Ageless
Fleet of the Ageless( 2 -PC)
Penacony, Land of the Dreams
Penacony, Land of the Dreams( 2 -PC)
Lushaka, the Sunken Seas
Lushaka, the Sunken Seas( 2 -PC)

Best Specialist Planetary Sets

Inert Salsotto
Inert Salsotto( 2 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

BodyDEF% = CRIT DMG
FeetSpeed >= DEF%
Planar SphereDEF% = Imaginary DMG
Link RopeDEF%
Substats

DEF% (aim for 4k) >= SPD > CRIT DMG > CRIT Rate > Effect RES

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skills priority: Skill > Talent > Ultimate > Basic
Major Traces priority: Leverage (A2) > Bingo! (A6) > Hot Hand (A4)

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Straight Bet

Ability type / unlock: Single Target · Energy gain: 20 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / DEF50%single target · target enemy · Imaginary DMG · DMG · DEF

Cornerstone Deluxe

Ability type / unlock: Defense · Energy gain: 30 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / DEF16%all allies · if · DMG · Shield · DEF
DEF80all allies · if · DMG · Shield · DEF
turn3if · DMG · Shield · DEF
Shield200%when · if · up to · Shield

Roulette Shark

Ability type / unlock: Single Target | 110 energy cost · Energy gain: 5 Break: 30

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
points7
turn3single target · target enemy
Scaling / DEF162%single target · target enemy · Imaginary DMG · DMG · DEF
Parameter9%when · DMG · CRIT DMG

Shot Loaded Right

Ability type / unlock: Bounce · Energy gain: 1 Break: 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter25%if · Effect RES
point1when
turn2after
point1after
points7each
points7each · Imaginary DMG · DMG
Parameter7each · Imaginary DMG · DMG · DEF
Scaling / DEF12.5%each · Imaginary DMG · DMG · DEF
points10

The Red or the Black

Ability type / unlock: Defense · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1after · DEF
Parameter24%DEF
Parameter36%DEF
Parameter60%DEF
turn3all allies · when · DEF

Leverage

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / DEF100maximum · up to · CRIT Rate · DEF
Parameter1600maximum · up to · CRIT Rate · DEF
CRIT Rate2%maximum · up to · CRIT Rate · DEF
Parameter48%maximum · up to · CRIT Rate · DEF

Hot Hand

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter100%all allies · when · if · Shield
turn3Shield

Bingo!

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1if · after
time3up to
Scaling / DEF7.2%all allies · if · DMG · DEF
DEF96all allies · if · DMG · DEF
Scaling / DEF7.2%if · DMG · Shield · DEF
DEF96if · DMG · Shield · DEF
turns3Shield · DEF

Prisoner's Dilemma

Ability type / unlock: Eidolon 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
CRIT DMG20%if · DMG · CRIT DMG
Parameter100%all allies · if · Shield
turn3Shield

Bounded Rationality

Ability type / unlock: Eidolon 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter12%when · ATK
turn3when · ATK

Droprate Maxing

Ability type / unlock: Eidolon 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

Unexpected Hanging Paradox

Ability type / unlock: Eidolon 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DEF40%when · per · DEF
turn2when · per · DEF
Parameter3per

Ambiguity Aversion

Ability type / unlock: Eidolon 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to

Stag Hunt Game

Ability type / unlock: Eidolon 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter50%maximum · up to · DMG · Shield
Parameter150%maximum · up to · DMG · Shield

Displayed stats

Level 80

HP 1203
ATK 446
DEF 654
Speed 106

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 4.0

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