GachaBuilds
Phainon
Honkai: Star Rail

Phainon build

Equipment options · Main stats · Team examples

Your build plan

For Phainon, compare Thus Burns the Dawn while keeping the recommended CRIT Rate > CRIT DMG · Speed = ATK% · Physical DMG > ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

13 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Light Cones

Thus Burns the Dawn
Thus Burns the Dawn(S 1 )
On the Fall of an Aeon
On the Fall of an Aeon(S 5 )
Something Irreplaceable
Something Irreplaceable(S 1 )
A Trail of Bygone Blood
A Trail of Bygone Blood(S 5 )

Relic sets

As Navigator Isee Sees It
As Navigator Isee Sees It( 4 -PC)
Wavestrider Captain
Wavestrider Captain( 4 -PC)
Scholar Lost in Erudition
Scholar Lost in Erudition( 4 -PC)
Champion of Streetwise Boxing
Champion of Streetwise Boxing( 4 -PC)
+1 options
Wavestrider Captain
Wavestrider Captain( 2 -PC)

Best Specialist Relic Sets

Genius of Brilliant Stars
Genius of Brilliant Stars( 4 -PC)
Poet of Mourning Collapse
Poet of Mourning Collapse( 4 -PC)

Planar ornaments

Arcadia of Woven Dreams
Arcadia of Woven Dreams( 2 -PC)
Rutilant Arena
Rutilant Arena( 2 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

BodyCRIT Rate > CRIT DMG
FeetSpeed = ATK%
Planar SpherePhysical DMG > ATK%
Link RopeATK%
Substats

SPD (if needed) > CRIT RATE > CRIT DMG > ATK%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skills priority: Skill > Ultimate = Talent = Basic
Major Traces priority: March to Oblivion (A2) > Bide in Flames (A4) > Shine with Valor (A6)

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Stride to Deliverance

Ability type / unlock: Single Target · Energy gain: 0 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK50%Physical DMG · DMG · ATK

Creation: Bloodthorn Ferry

Ability type / unlock: Blast · Energy gain: 0 Break: 30 + 20 adjacent

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter2Physical DMG · DMG · ATK
Scaling / ATK125%Physical DMG · DMG · ATK
Scaling / ATK37.5%adjacent · Physical DMG · DMG · ATK

Let There Be Light

Ability type / unlock: Blast · Energy gain: 0 Break: 20 + 10 adjacent

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
point2Physical DMG · DMG · ATK
Scaling / ATK150%adjacent · Physical DMG · DMG · ATK
Scaling / ATK60%adjacent · Physical DMG · DMG · ATK

Calamity: Soulscorch Edict

Ability type / unlock: Enhance · Energy gain: 0 Break: 10 + 5 adjacent

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
stack1
Parameter75%when · after · DMG
Parameter1when · after · DMG
Scaling / ATK20%all enemies · each · Physical DMG · DMG · ATK
Parameter4all enemies · each · Physical DMG · DMG · ATK
Scaling / ATK15%each · Physical DMG · DMG · ATK
Parameter20%each · DMG

Foundation: Stardeath Verdict

Ability type / unlock: Enhance · Energy gain: 0 Break: 3 + 20 adjacent

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK585%Physical DMG · DMG · ATK
Parameter4each · Physical DMG · DMG · ATK
Scaling / ATK22.5%each · Physical DMG · DMG · ATK
Parameter4when · Physical DMG · DMG · ATK
Scaling / ATK225%all enemies · when · Physical DMG · DMG · ATK

He Who Bears the World Must Burn

Ability type / unlock: AoE | 12 energy cost · Energy gain: 0 Break: 20

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK480%all enemies · DMG · Ultimate DMG · ATK

Pyric Corpus

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Beginning of the End

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3while
Parameter2all enemies · when
Energy25after · Energy
Parameter2after · Energy
Parameter1after · Energy
Scaling / ATK200%all enemies · each · at the start · Physical DMG · DMG · ATK

March to Oblivion

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
point1at the start
point3when

Bide in Flames

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
DMG45%when · DMG · Healing
turn4when · DMG · Healing
point1when · Energy

Shine with Valor

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
ATK50%when · ATK
time2up to

Flame and Light Bind Virtue and Vice

Ability type / unlock: Eidolon 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1.5%up to
Parameter84%up to
Parameter50%when · DMG · CRIT DMG
turn3when · DMG · CRIT DMG

Eidolon 2

Ability type / unlock: Eidolon 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%RES PEN
Parameter4when
Parameter1when

Eidolon 3

Ability type / unlock: Eidolon 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

Eidolon 4

Ability type / unlock: Eidolon 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stack4when

Eidolon 5

Ability type / unlock: Eidolon 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to

Eidolon 6

Ability type / unlock: Eidolon 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter6when · after · DMG
DMG36%after · DMG · HP

Displayed stats

Level 80

HP 1433
ATK 582
DEF 703
Speed 94

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 3.4

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