GachaBuilds
Sparxie
Honkai: Star Rail

Sparxie build

Equipment options · Main stats · Team examples

Your build plan

For Sparxie, compare Dazzled by a Flowery World while keeping the recommended CRIT Rate · ATK% · ATK% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

9 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Light Cones

Dazzled by a Flowery World
Dazzled by a Flowery World(S 1 )
Today's Good Luck
Today's Good Luck(S 5 )
Today's Good Luck
Today's Good Luck(S 1 )
Mushy Shroomy's Adventures
Mushy Shroomy's Adventures(S 5 )

Relic sets

Ever-Glorious Magical Girl
Ever-Glorious Magical Girl( 4 -PC)
Scholar Lost in Erudition
Scholar Lost in Erudition( 2 -PC)

Planar ornaments

Tengoku@Livestream
Tengoku@Livestream( 2 -PC)
The Wondrous BananAmusement Park
The Wondrous BananAmusement Park( 2 -PC)
Izumo Gensei and Takama Divine Realm
Izumo Gensei and Takama Divine Realm( 2 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

BodyCRIT Rate
FeetATK%
Planar SphereATK%
Link RopeEnergy Regen Rate
Substats

ATK until 3600 (after team buffs) > CRIT Rate >= CRIT DMG

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skills priority: Elation Skill / Talent >>> Basic = Skill = Ultimate
Major Traces priority: Dazzling! Persona Kaleidoscope (A4) > Frenzy! Palette of Truth and Lies (A6) > Sweet! Punchline Signing (A2)

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Cat Got Your Flametongue?

Ability type / unlock: Single Target · Energy gain: 20 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK50%Fire DMG · DMG · ATK

Bloom! Winner Takes All

Ability type / unlock: Blast · Energy gain: 40 Break: 10 + 5 adjacent

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK50%adjacent · Fire DMG · DMG · ATK
Scaling / ATK25%adjacent · Fire DMG · DMG · ATK

Boom! Sparxicle's Poppin

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
time1ATK
time20up to

Engagement Farming

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
DMG10%adjacent · DMG
Parameter5%adjacent · DMG

Party's Wildin' and Camera's Rollin'

Ability type / unlock: AoE | 160 energy cost · Energy gain: 5 Break: 20

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK0.6all enemies · Fire DMG · DMG · ATK
Parameter30%all enemies · Fire DMG · DMG · ATK

Sleight of Sparx Hand

Ability type / unlock: Enhance · Energy gain: 5 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
ATK20%adjacent · DMG · ATK
Parameter10%adjacent · DMG · ATK
Parameter1ATK
ATK1DMG · ATK
Parameter10%DMG · ATK
DMG1DMG · ATK
Parameter24%all enemies · DMG

The Heart Makes the Finest Tomb

Ability type / unlock: Impair · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
second10after
Scaling / ATK50%all enemies · Fire DMG · DMG · ATK
Parameter2all enemies · Fire DMG · DMG · ATK

Signal Overflow: The Great Encore!

Ability type / unlock: AoE · Energy gain: 5 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter25%all enemies · DMG
Parameter20all enemies · DMG
Parameter12.5%each · DMG

Sweet! Punchline Signing

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Scaling / ATK100maximum · up to · ATK
Parameter2000maximum · up to · ATK
Parameter5%maximum · up to · ATK
Parameter80%maximum · up to · ATK

Dazzling! Persona Kaleidoscope

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when
Parameter2when
Parameter3when

Frenzy! Palette of Truth and Lies

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1all allies · up to · DMG · CRIT DMG
CRIT DMG8%all allies · up to · DMG · CRIT DMG
Parameter80%all allies · up to · DMG · CRIT DMG

#GoingViral #WhoIsShe

Ability type / unlock: Eidolon 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5when
Parameter1all allies · up to · RES PEN
Parameter1.5%all allies · up to · RES PEN
Parameter15%all allies · up to · RES PEN

#AudienceKnows

Ability type / unlock: Eidolon 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · DMG · CRIT DMG
Parameter2when · DMG · CRIT DMG
Parameter1when · up to · DMG · CRIT DMG
CRIT DMG10%up to · DMG · CRIT DMG
turn2up to · DMG · CRIT DMG
time4up to · DMG · CRIT DMG

#LinkUp #HeartSkip

Ability type / unlock: Eidolon 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

#LockedIn #FaceCard

Ability type / unlock: Eidolon 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5when
Parameter36%when
turn3when

#HealingTheWorld #GoodVibesOnly

Ability type / unlock: Eidolon 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

#BuiltDifferent #GoingExtinct

Ability type / unlock: Eidolon 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
RES PEN20%RES PEN
Parameter1DMG
Parameter1up to · DMG
Parameter40up to · DMG

Displayed stats

Level 80

HP 1051
ATK 640
DEF 460
Speed 107

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 4.0

More characters