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Silver Wolf • Lv. 999
Honkai: Star Rail

Silver Wolf • Lv. 999 build

Equipment options · Main stats · Team examples

Your build plan

For Silver Wolf • Lv. 999, compare Welcome to the Cosmic City while keeping the recommended CRIT Rate · Speed · Anything setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

7 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Light Cones

Welcome to the Cosmic City
Welcome to the Cosmic City(S 1 )
Today's Good Luck
Today's Good Luck(S 5 )
Today's Good Luck
Today's Good Luck(S 1 )
Mushy Shroomy's Adventures
Mushy Shroomy's Adventures(S 5 )

Relic sets

Ever-Glorious Magical Girl
Ever-Glorious Magical Girl( 4 -PC)
Diviner of Distant Reach
Diviner of Distant Reach( 4 -PC)

Planar ornaments

Punklorde Stage Zero
Punklorde Stage Zero( 2 -PC)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

BodyCRIT Rate
FeetSpeed
Planar SphereAnything
Link RopeAnything
Substats

SPD > CRIT Rate = CRIT DMG

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skills priority: Basic > Ult / Talent / Elation Skill >>> Skill
Major Traces priority: False Ending Speedrun (A2) > Secret Level Maxed (A6) > True Ending Unlocked (A4)

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

One Punch!

Ability type / unlock: Single Target · Energy gain: 0 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK50%Imaginary DMG · DMG · ATK
ATK999Imaginary DMG · DMG · ATK

Bonus Stage: αWolf Instant

Ability type / unlock: Bounce · Energy gain: 0 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Scaling / ATK120%Imaginary DMG · DMG · ATK
ATK999Imaginary DMG · DMG · ATK
Parameter100Imaginary DMG · DMG · ATK
time1after
Parameter1after
turn1per
Scaling / ATK50%all enemies · after · Imaginary DMG · DMG · ATK
ATK999all enemies · Imaginary DMG · DMG · ATK
points60DMG · ATK
ATK15%up to · DMG · ATK
times2up to · DMG · ATK

Trigger Happy

Ability type / unlock: AoE · Energy gain: 0 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter5all enemies · Imaginary DMG · DMG · ATK
Scaling / ATK80%all enemies · Imaginary DMG · DMG · ATK
ATK999all enemies · Imaginary DMG · DMG · ATK

God Mode: ON!

Ability type / unlock: Enhance · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter999while · if · each
Parameter1if · each
time1each · DMG
Parameter999all enemies · DMG
DMG45%all enemies · DMG
Parameter1all enemies · DMG
HP20%DMG · HP
Parameter20%after

I Carry, We Win

Ability type / unlock: Enhance · Energy gain: 0 Break: 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter60each · after
point240each · maximum · after
Parameter999when · each · CRIT Rate
CRIT Rate0.2%each · CRIT Rate
Parameter100%each · after · DMG · CRIT Rate · CRIT DMG
CRIT DMG0.4%each · DMG · CRIT DMG
Parameter999while · ATK
time3after · ATK
Parameter20%if · DMG · ATK

This? Absolute Meta!

Ability type / unlock: Impair · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter0when · each
Parameter1while · each · after · at the start
Parameter99if · DMG

Honkai-DMG Demo

Ability type / unlock: AoE · Energy gain: 0 Break: 10

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

ParameterValueCondition markers
Parameter6each · DMG
Parameter45%each · DMG

McAwolfee 999

Ability type / unlock: Unique · Energy gain: 0 Break: -

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter999when · if · after
turn1all allies · if
time1per

False Ending Speedrun

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter160when
Parameter50%when
Parameter100up to

True Ending Unlocked

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20when · if
Parameter40when · if
points20if

Secret Level Maxed

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
point20after

Aether Editing: Eidolon +1

Ability type / unlock: Eidolon 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%DMG · DMG Taken
Parameter20%when

It's a Feature, Not a Bug

Ability type / unlock: Eidolon 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
turn1after
point120
Parameter999ATK
Parameter1ATK

Max Lv. 15? Says who?

Ability type / unlock: Eidolon 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

I Came. I Saw. I One‑Shot.

Ability type / unlock: Eidolon 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter5DMG

Basic ATK Is the New Ultimate

Ability type / unlock: Eidolon 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter+2maximum · up to
Parameter+1maximum · up to

Solo Maxxing!

Ability type / unlock: Eidolon 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter50%DMG · ATK
Parameter0if
Parameter20%if

Displayed stats

Level 80

HP 1051
ATK 388
DEF 654
Speed 110

Team examples

A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13 · Patch 4.2

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