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Honkai: Star Rail

Combat fundamentals

Plan turns before comparing damage numbers. A support acting before the damage dealer can make a stronger contribution than a small increase in attack. Match your sustain and skill-point spending to the encounter, then refine relics for that team.

Your first objective

Understand what makes your team’s damage happen. A multiplier is only one part of a skill: its target, resource cost, triggering state and level can determine whether the effect is available at the right moment. Read a skill’s conditions before treating every number in its parameter table as a simultaneous bonus.

A practical sequence

Choose one repeatable encounter. Track the opening actions, the support effects active before the damage window, and the resources left afterward. Repeat the same sequence with one change. Compare completion, survival and the next cycle’s readiness, rather than one unusually large hit. Use the game-specific system note and linked examples below to decide which resource or trigger to watch.

Before spending resources

Separate base character stats from equipment bonuses and conditional combat effects. A level change, passive unlock or variant may alter the comparison. Match the source level to your actual character and check whether the target is a single enemy, adjacent enemies or a group. When a numerical table omits a full trigger explanation, confirm that trigger in the current in-game skill text.

Verified examples

  • Trilateral Wiltcross · Single Target · Energy gain: 0 Break: 10
  • Octobolt Flash · Blast · Energy gain: 0 Break: 20 + 10 adjacent
  • Slashed Dream Cries in Red · AoE 0 · Energy gain: 0 Break: 5 + 5 adjacent

Trilateral Wiltcross · Lv. 1

  • Scaling / ATK: 50% · single target · target enemy · Lightning DMG · DMG · ATK
  • Thorned Nectar · Single Target · Energy gain: 20 Break: 10
  • Slash by a Thousandfold Kiss · Blast · Energy gain: 20 Break: 20 + 10 adjacent
  • Rise, Exalted Renown · Summon · Energy gain: 20 Break: -

Thorned Nectar · Lv. 1

  • Scaling / ATK: 50% · Lightning DMG · DMG · ATK
  • Pain, Brews Truth · Single Target · Energy gain: 20 Break: 10
  • Fractal, Exiles Fallacy · Bounce · Energy gain: 6 Break: 10
  • Sprouting Life Sculpts Earth · AoE | 140 energy cost · Energy gain: 5 Break: 20

Pain, Brews Truth · Lv. 1

  • Scaling / ATK: 50% · Wind DMG · DMG · ATK

Game modes

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