GachaBuilds
[Molar Office Fixer] Yi Sang
Limbus Company

[Molar Office Fixer] Yi Sang character profile

Character information

00Yi Sang21/September/2023

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Stay Calm

Ability type / unlock: Skill 1 · Attack Type: Pierce Skill Power: 3 No. of Coins: 2 Coin Power: 4 Offense Level: 58 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Tremor+4if · on hit · on use · On Use · On Hit · Coin Power · Tremor
Tremor+2if · on hit · on use · On Use · On Hit · Coin Power · Tremor
Tremor5if · on hit · on use · On Use · On Hit · Coin Power · Tremor
Coin Power+1on hit · on use · On Use · On Hit · Coin Power · Tremor
Coin Power1on hit · on use · On Use · On Hit · Coin Power · Tremor
Tremor+2on hit · on use · On Use · On Hit · Coin Power · Tremor

Gamble

Ability type / unlock: Skill 2 · Attack Type: Blunt Skill Power: 4 No. of Coins: 1 Coin Power: 12 Offense Level: 62 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Tremor+4if · on hit · on use · On Use · On Hit · Tremor
Parameter1on hit · on use · On Use · On Hit · Tremor
Tremor+3on hit · on use · On Use · On Hit · Tremor
Tremor5on hit · On Hit · Tremor
Tremor2Tremor

Grinding the Molars

Ability type / unlock: Skill 3 · Attack Type: Blunt Skill Power: 4 No. of Coins: 3 Coin Power: 3 Offense Level: 65 Atk Weight: 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Tremor10if · on hit · on use · On Use · On Hit · Coin Power · Tremor
Coin Power+2if · on hit · on use · On Use · On Hit · Coin Power · Tremor
Coin Power1if · on hit · on use · On Use · On Hit · Coin Power · Tremor
Tremor4if · on hit · on use · On Use · On Hit · Coin Power · Tremor
Tremor2if · on hit · On Hit · Coin Power · Tremor
Parameter2if · on hit · On Hit · Tremor

Guard

Ability type / unlock: Defense · Attack Type: - Skill Power: 10 No. of Coins: 1 Coin Power: 5 Offense Level: 60 Atk Weight: 1

In Times Like These

Ability type / unlock: x 3 Sloth [ Owned ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1per · Tremor
Parameter4per · Tremor
Parameter5per · Tremor

Cleaning Up the Mess

Ability type / unlock: x 3 Sloth [ Owned ]

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · per · HP · Tremor
Parameter4when · per · HP · Tremor
Parameter3per · HP · Tremor
Parameter1per · Tremor

Displayed stats

Speed Range 4-7
Defense 58

Equipment recommendations have not yet been verified for this character. The available character information is shown here.

An Identity and an EGO belong to a specific Sinner. Plan clash reliability and resource generation together, then check the status effects your selected identities can maintain.