GachaBuilds
Cowqueen Belsey
Lost Sword

Cowqueen Belsey build

Equipment options · Main stats · Team examples

Your build plan

For Cowqueen Belsey, compare Clumsy Lover (Lancelot) while keeping the recommended HP %/Critical Damage % · Crit Resistance % = Block Chance % · Critical Damage % (Fragarach), Barisada setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

5 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards

Clumsy Lover (Lancelot)
Elgrad Sword Art Journal (Lua)
Princess of Smiles (Erin)
Charm (Lilith)
+1 options
Holy Sword's Blessing (Ethan)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

RuneHP %/Critical Damage %
ArmorCrit Resistance % = Block Chance %
WeaponCritical Damage % (Fragarach), Barisada
SpecialHP %
AccessoryHP%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Ult = Active > Passive 1 = Passive 2

Character information

5 ★FireKnightFront

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Cow Smash (Ultimate)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage140Damage Dealt · Damage · HP
Parameter160Damage Dealt · Damage · HP
Parameter180Damage Dealt · Damage · HP
HP210Damage Dealt · Damage · HP
Scaling / HP240%Damage Dealt · Damage · HP
Parameter1all enemies · when · Target · Effect : Apply Debuff · Damage
Parameter10all enemies · when · Target · Effect 1: Apply Debuff · Damage
Parameter14all enemies · when · Target · Effect 1: Apply Debuff · Damage
Parameter15all enemies · when · Target · Effect 1: Apply Debuff · Damage
Parameter17all enemies · when · Target · Effect 1: Apply Debuff · Damage
Damage20%all enemies · when · Target · Effect 1: Apply Debuff · Damage
Parameter20sEffect 2: Stun
Parameter2Effect : Stun
Parameter4sCooldown
second33Cooldown

Whirlwind (Active)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage42Damage Dealt · Damage · HP
Parameter56Damage Dealt · Damage · HP
HP70Damage Dealt · Damage · HP
HP84Damage Dealt · Damage · HP
Scaling / HP98%Damage Dealt · Damage · HP
Parameter1all enemies · Target · Effect : Stun
Parameter1.5sEffect 2: Apply Debuff · Cooldown
Parameter2Effect : Apply Debuff · Cooldown
Parameter-12Effect 2: Apply Debuff · Cooldown
Parameter15Effect 2: Apply Debuff · Cooldown
Parameter18Effect 2: Apply Debuff · Cooldown
Parameter21.5Effect 2: Apply Debuff · Cooldown
Parameter25%Effect 2: Apply Debuff · Cooldown
Parameter10sEffect 2: Apply Debuff · Cooldown
second10Effect 2: Apply Debuff · Cooldown

Queen's Dignity (Passive 1)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self · Effect : Apply Buff · HP
HP+32self · Effect 1: Apply Buff · HP
HP44self · Effect 1: Apply Buff · HP
HP56self · Effect 1: Apply Buff · HP
HP72self · Effect 1: Apply Buff · HP
Parameter88%self · Effect 1: Apply Buff · HP
Parameter2self · Effect : Apply Buff · Damage
Damage+5self · Effect 2: Apply Buff · Damage
Parameter7self · Effect 2: Apply Buff · Damage
Parameter9self · Effect 2: Apply Buff · Damage
Parameter12self · Effect 2: Apply Buff · Damage
Parameter15%self · Effect 2: Apply Buff · Damage

Nurturing Milk (Passive 2)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP1.5self · per · each · up to · HP
HP2self · per · each · up to · HP
HP2.5self · per · each · up to · HP
HP3.25self · per · each · up to · HP
Parameter4%self · per · each · up to · HP
stack1self · per · each · up to · HP
time25per · each · up to · HP
Parameter0.8per · each · up to
Parameter1per · each · up to
Parameter1.2per · each · up to
Parameter1.5per · each · up to
Parameter1.8%per · each · up to
stack1per · each · up to
time10per · each · up to

Transcendence 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP20%HP

Transcendence 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter30%HP

Transcendence 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter40%HP

Transcendence 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter50%HP

Transcendence 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter60%HP

Awakening

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%HP
Parameter80%HP

Displayed stats

HP 0
DEF 0

Investment & configurations

Dupe Priority

Transcend > Card

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Keep the recommended defensive stat when the character scales with it. An offensive-looking replacement can reduce both survivability and the contribution expected from this setup.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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