GachaBuilds
Lohengrin
Lost Sword

Lohengrin build

Equipment options · Main stats · Team examples

Your build plan

For Lohengrin, compare Eternal Bond (Lohengrin) while keeping the recommended Critical Damage% · Crit Resistance % = Block Chance % · Attack%, Critical Damage% (or Dual Blades) setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

2 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards

Eternal Bond (Lohengrin)
Elgrad Sword Art Journal (Lua)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

RuneCritical Damage%
ArmorCrit Resistance % = Block Chance %
WeaponAttack%, Critical Damage% (or Dual Blades)
SpecialAttack%, Critical Damage%
AccessoryHP%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Passive 1 = Passive 2 > Active = Ultimate

Character information

5 ★ChaosKnightBack

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Climax (Ultimate)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1when · Effect : Summon
Parameter12sEffect 1: Summon
Scaling / HP100%HP
Parameter2self · Effect : Apply Buff
second12
Parameter3self · Effect : Change Cooldown
Parameter1sself · Effect 3: Change Cooldown
second30Cooldown

Aggressive Duet (Active)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage288Damage Dealt · Damage
Parameter384Damage Dealt · Damage
Parameter480Damage Dealt · Damage
Parameter588Damage Dealt · Damage
Parameter696%Damage Dealt · Damage
second12Target · Cooldown

The Swan Knight (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self · Effect : Apply Buff
Parameter+32self · Effect 1: Apply Buff
Parameter44self · Effect 1: Apply Buff
Parameter56self · Effect 1: Apply Buff
Parameter72self · Effect 1: Apply Buff
Parameter88%self · Effect 1: Apply Buff
Parameter2self · Effect : Apply Buff · Effect 2: Additional Damage · Damage
Parameter6self · Effect 2: Apply Buff · Effect 2: Additional Damage · Damage
Parameter8self · Effect 2: Apply Buff · Effect 2: Additional Damage · Damage
Parameter10self · Effect 2: Apply Buff · Effect 2: Additional Damage · Damage
Parameter12.5self · Effect 2: Apply Buff · Effect 2: Additional Damage · Damage
Parameter15%self · Effect 2: Apply Buff · Effect 2: Additional Damage · Damage
Parameter2self · Effect 2: Apply Buff · Effect : Additional Damage · Damage
Parameter80Effect 2: Additional Damage · Damage
Parameter90Effect 2: Additional Damage · Damage
Parameter100Effect 2: Additional Damage · Damage
Parameter110Effect 2: Additional Damage · Damage
Parameter120%Effect 2: Additional Damage · Damage
time1Effect 2: Additional Damage · Damage

Encore (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage640Damage Dealt · Damage
Parameter720Damage Dealt · Damage
Parameter800Damage Dealt · Damage
Parameter920Damage Dealt · Damage
Parameter1040%Damage Dealt · Damage
second90Cooldown

Transcendence 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP20%HP

Transcendence 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter30%HP

Transcendence 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter40%HP

Transcendence 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter50%HP

Transcendence 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter60%HP

Awakening

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%HP
Parameter80%HP

Displayed stats

HP 0
DEF 0

Investment & configurations

Dupe Priority

Card > Transcend

Transcend Target

Transcend 5

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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