GachaBuilds
Karishara
Lost Sword

Karishara build

Equipment options · Main stats · Team examples

Your build plan

For Karishara, compare Queen’s Temptation (Morgan Le Fay) while keeping the recommended Critical Damage% · Crit Resistance % = Block Chance % · ATK% > Critical Damage% setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

3 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards

Queen’s Temptation (Morgan Le Fay)
Quenched at Last (Eva)
Doom Goddess (Tiamat)

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

RuneCritical Damage%
ArmorCrit Resistance % = Block Chance %
WeaponATK% > Critical Damage%
SpecialATK% > Critical Damage%
AccessoryHP%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Passive 1 > Ultimate = Active = Passive 2

Character information

5 ★FireWizardBack

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Hwaaah, Sorry! (Ultimate)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage550all enemies · Damage Dealt · Target · Effect 1: Additional Damage · Damage
Parameter690all enemies · Damage Dealt · Target · Effect 1: Additional Damage · Damage
Parameter830all enemies · Damage Dealt · Target · Effect 1: Additional Damage · Damage
Parameter1040all enemies · Damage Dealt · Target · Effect 1: Additional Damage · Damage
Parameter1250%all enemies · Damage Dealt · Target · Effect 1: Additional Damage · Damage
Parameter1all enemies · if · Target · Effect : Additional Damage · Damage · Burn
Parameter55if · Burn
Parameter69if · Burn
Parameter83if · Burn
Parameter104if · Burn
Parameter125%if · Burn
time1if · Burn
Parameter2if · Effect : Change Cooldown · Burn
Parameter1sself · if · Burn
second30Cooldown

Leave Me Alone (Active Skill)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage279Damage Dealt · Damage
Parameter342Damage Dealt · Damage
Parameter405Damage Dealt · Damage
Parameter504Damage Dealt · Damage
Parameter603%Damage Dealt · Damage
Parameter1all enemies · if · Target · Effect : Additional Damage · Damage · Burn
Parameter31if · Burn
Parameter38if · Burn
Parameter45if · Burn
Parameter56if · Burn
Parameter67%if · Burn
time1if · Burn
Parameter2if · Effect : Change Cooldown · Burn
Parameter1sself · if · Burn
second11Cooldown

What's Going to Happen...? (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
stacks60each · Damage
stacks50each · Damage · ATK
Parameter1if · Effect : Status Effect Bonus Damage · Damage
Parameter20self · when · if · Damage · Burn
Parameter27.5self · when · if · Damage · Burn
Parameter35self · when · if · Damage · Burn
Parameter42.5self · when · if · Damage · Burn
Parameter50%self · when · if · Damage · Burn
Parameter2self · if · Effect : Apply Buff · Burn
Parameter1.2self · Damage · Burn
Parameter1.6self · Damage · Burn
Parameter2self · Damage · Burn
Parameter2.6self · Damage · Burn
Parameter3.2%self · Damage
Parameter3when · Effect : Apply Buff
Parameter50self · when · Effect 3: Apply Buff
Parameter5.5self · when
Parameter7self · when
Parameter8.5self · when
Parameter10.75self · when
Parameter13%self

Well... I Am a Lord... (Passive)

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter1self · Effect : Apply Buff · Effect 2: Apply Buff · Damage
Damage32self · Effect 1: Apply Buff · Effect 2: Apply Buff · Damage
Damage44self · Effect 1: Apply Buff · Effect 2: Apply Buff · Damage
Damage56self · Effect 1: Apply Buff · Effect 2: Apply Buff · Damage
Damage72self · Effect 1: Apply Buff · Effect 2: Apply Buff · Damage
Parameter88%self · Effect 1: Apply Buff · Effect 2: Apply Buff · Damage
Parameter2self · Effect 1: Apply Buff · Effect : Apply Buff · Damage
Parameter5self · Effect 2: Apply Buff · Damage
Parameter7self · Effect 2: Apply Buff · Damage
Parameter9self · Effect 2: Apply Buff · Damage
Parameter12self · Effect 2: Apply Buff · Damage
Parameter15%self · Effect 2: Apply Buff · Damage

Transcendence 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP20%HP

Transcendence 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter30%HP

Transcendence 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter40%HP

Transcendence 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter50%HP

Transcendence 5

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
HP10%HP
Parameter60%HP

Awakening

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter20%HP
Parameter80%HP

Displayed stats

HP 0
DEF 0

Investment & configurations

Dupe Priority

Transcend > Card

Transcend Target

Transcend 5

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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