GachaBuilds
Hatsune Miku
Persona 5: The Phantom X

Hatsune Miku build

Equipment options · Main stats · Team examples

Your build plan

For Hatsune Miku, compare Integrity + Labor while keeping the recommended Damage Mult. · Crit Mult. · Attack setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.

Equipment options

3 options

Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.

Cards · Investment & configurations

Integrity + Labor
Integrity + LaborSuggested Card Setup

Weapons

Trendsetter
Light Up Your World

Main stats

Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.

MoonDamage Mult.
StarCrit Mult.
SkyAttack
Substats

Crit Rate = Crit Mult. > Pierce Rate > Damage Mult. > Attack%

Skill priority

Follow the skill order below for your next upgrade. Compare one rank at a time, and keep the same team and enemy so equipment changes do not hide the result.

Skill 1 > Skill 2 > Skill 3

Character information

5 ✷UnknownElucidatorMikuNone

Abilities

Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.

Feel the Beat

Feel the Beat

Ability type / unlock: Cost: 4 ally actions Target: AoE Type: Buff

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter0.57%maximum · up to
points100maximum · up to
Parameter4400maximum · up to
Parameter25.0%maximum · up to
turns3
Parameter0.2%if · maximum · up to
points100if · maximum · up to
Parameter9.0%maximum · up to
Damage0.34%if · maximum · up to · Damage
points100if · maximum · up to · Damage
Parameter4400maximum · up to · Damage
Parameter15.0%maximum · up to
Damage0.41%if · per · maximum · up to · Damage
points100if · per · maximum · up to · Damage
Parameter18.0%maximum · up to
Clear Sound

Clear Sound

Ability type / unlock: Cost: 4 ally actions Target: AoE Type: Buff

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage0.34%maximum · up to · Damage
points100maximum · up to · Damage
Parameter4400maximum · up to · Damage
Parameter15.0%maximum · up to
turns3
Scaling / HP30%if · HP
Damage0.11%if · maximum · up to · Damage
points100if · maximum · up to · Damage
Parameter4.8%maximum · up to
Critical Rate0.2%if · per · maximum · up to · Critical Rate
points100if · per · maximum · up to · Critical Rate
Parameter4400maximum · up to · Critical Rate
Parameter9.0%maximum · up to
Showstopper

Showstopper

Ability type / unlock: Cost: 6 Wonder actions (does not count extra actions) Target: AoE Type: Buff

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3if
turns2
turns2when
Damage0.34%maximum · up to · Damage
points100maximum · up to · Damage
Parameter4400maximum · up to · Damage
Parameter15.0%maximum · up to
Parameter35all allies
Stat Buff

Stat Buff

Ability type / unlock: Cost: - Target: - Type: Passive

Setlist

Setlist

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter12.0%when
turns3when
times3up to
Fan Favorite

Fan Favorite

Ability type / unlock: Cost: - Target: - Type: Passive

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage24.0%when · Damage

Virtual Stage

Ability type / unlock: Awareness 0

Hologram Screen

Ability type / unlock: Awareness 1

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter15%if
Parameter10%when · if · Damage

Blue-Green Sea

Ability type / unlock: Awareness 2

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
turns2when
Parameter8%when · if · Damage

Echoing in your Heart

Ability type / unlock: Awareness 3

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter3per

Let's Sing Together

Ability type / unlock: Awareness 4

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Parameter25%when
turns2when

Reaching your Heart

Ability type / unlock: Awareness 5

Neverending Song

Ability type / unlock: Awareness 6

Skill parameters

Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.

Displayed version

ParameterValueCondition markers
Damage100%when · each · Damage

Investment & configurations

Awareness Priority

A1 > A6 > A2 > A4

GACHABUILDS

Test your setup

Balance critical rate with critical damage. A large damage number is less useful when critical hits are inconsistent; evaluate the complete setup rather than a single item.

Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.

Checked · 2026-10-13

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