Psychubes





Equipment options · Main stats · Team examples
For Argus, compare Stray Off the Path while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 500% | Reality DMG · DMG |
| stacks | 5 | if · before · Pinpointed · Penetration Rate |
| Penetration Rate | +30% | Critical Rate · Penetration Rate |
| Critical Rate | +30% | Critical Rate · Penetration Rate |
| DMG Taken | -15% | DMG · DMG Taken · DEF |
| DEF | -15% | DMG · DMG Taken · DEF |
| DMG Taken | -2% | each · DMG · DMG Taken · DEF |
| DEF | -2% | each · DMG · DMG Taken · DEF |
| Parameter | 1 | after |
| Parameter | 2 | after |
| Parameter | 3 | after |
| Parameter | 4 | after |
| stacks | 1 | after |
| times | 15 | up to |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| Reality DMG | 160% | self · Empower Incantation I · Reality DMG · DMG |
| round | 1 | self · Empower Incantation I · Reality DMG · DMG |
| Reality DMG | 280% | self · Empower Incantation II · Reality DMG · DMG |
| round | 1 | self · Empower Incantation II · Reality DMG · DMG |
| Reality DMG | 450% | self · Empower Incantation II · Reality DMG · DMG |
| rounds | 2 | self · Empower Incantation II · Reality DMG · DMG |
| Parameter | +1 | when |
| Parameter | 2 | when |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Debuff |
| rounds | 3 | Stats Up · Pos Status · Pinpointed |
| Parameter | 1 | Pinpointed |
| stacks | 5 | Stats Up · Pos Status · Pinpointed |
| stacks | 10 | Stats Up · Pos Status · Pinpointed |
| rounds | 3 | Pos Status · Pinpointed |
| DMG Taken | -15% | DMG · DMG Taken · DEF |
| DEF | -15% | DMG · DMG Taken · DEF |
| DMG Taken | -2% | each · DMG · DMG Taken · DEF |
| DEF | -2% | each · DMG · DMG Taken · DEF |
| Parameter | 1 | after |
| Parameter | 2 | after |
| Parameter | 3 | after |
| Parameter | 4 | after |
| stacks | 1 | after |
| times | 15 | up to |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | all allies · after · DMG |
| Parameter | 2 | all allies · after · DMG |
| Parameter | 3 | all allies · after · DMG |
| DMG | +10% | all allies · after · DMG |
| DMG | +15% | all allies · after · DMG |
| Parameter | +25% | all allies · after · DMG |
| rounds | 2 | all allies · after · DMG |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Critical Rate | +10% | when · Critical Rate |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Reality DMG · DMG |
| Reality DMG | 100% | Reality DMG · DMG |
| Parameter | 1 | self · Reality DMG · DMG · Moxie |
| Reality DMG | 150% | self · Reality DMG · DMG · Moxie |
| Moxie | +1 | self · Reality DMG · DMG · Moxie |
| Reality DMG | 300% | self · Reality DMG · DMG · Moxie |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| stacks | 5 | self · after · Incantation Bullet |
| Parameter | +1 | after |
| Parameter | 3 | Gravedigger |
| Reality DMG | 80% | if · Pinpointed · Damage · Reality DMG · DMG |
| Parameter | 1 | up to · Gravedigger |
| Parameter | 10 | up to · Gravedigger · Reality DMG · DMG |
| Reality DMG | 50% | up to · Gravedigger · Ceremonious: Ultimate Might · Reality DMG · DMG · Ultimate Might |
| stack | 1 | Gravedigger · Ceremonious: Ultimate Might · Reality DMG · DMG · Ultimate Might |
| Parameter | 10% | Ceremonious: Ultimate Might · Reality DMG · DMG · Ultimate Might |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 1 | Grave Digger · Reality DMG · DMG |
| Reality DMG | 2 | Grave Digger · Reality DMG · DMG |
| Reality DMG | 3 | Grave Digger · Reality DMG · DMG |
| Parameter | 150% | Grave Digger · Reality DMG · DMG |
| Parameter | 250% | Grave Digger · Reality DMG · DMG |
| Parameter | 400% | Grave Digger · Reality DMG · DMG |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 20% | each · Pinpointed · DMG · DMG Taken · DEF |
| DMG Taken | -2.5% | each · Pinpointed · DMG · DMG Taken · DEF |
| DEF | -2.5% | each · DMG · DMG Taken · DEF |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 1 | Grave Digger · Reality DMG · DMG |
| Reality DMG | 2 | Grave Digger · Reality DMG · DMG |
| Reality DMG | 3 | Grave Digger · Reality DMG · DMG |
| Parameter | 200% | Grave Digger · Reality DMG · DMG |
| Parameter | 350% | Grave Digger · Reality DMG · DMG |
| Parameter | 500% | Grave Digger · Reality DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 25% | each · Pinpointed · DMG · DMG Taken |
| DMG Taken | -3% | each · DMG · DMG Taken · DEF |
| DEF | -3% | each · DMG · DMG Taken · DEF |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | 700% | Reality DMG · DMG |
| ATK | Base (Level 1 / Level 30) 241 367 | Insight 1 (Level 1 / Level 40) 404 614 | Insight 2 (Level 1 / Level 50) 651 916 | Insight 3 (Level 1 / Level 60) 950 1077 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1508 2289 | Insight 1 (Level 1 / Level 40) 2524 3837 | Insight 2 (Level 1 / Level 50) 4072 5722 | Insight 3 (Level 1 / Level 60) 5937 6732 |
| Reality DEF | Base (Level 1 / Level 30) 121 183 | Insight 1 (Level 1 / Level 40) 201 307 | Insight 2 (Level 1 / Level 50) 325 458 | Insight 3 (Level 1 / Level 60) 475 538 |
| Mental DEF | Base (Level 1 / Level 30) 117 178 | Insight 1 (Level 1 / Level 40) 195 297 | Insight 2 (Level 1 / Level 50) 314 466 | Insight 3 (Level 1 / Level 60) 459 520 |
| Critical Technique | Base (Level 1 / Level 30) 368 368 | Insight 1 (Level 1 / Level 40) 417 417 | Insight 2 (Level 1 / Level 50) 466 466 | Insight 3 (Level 1 / Level 60) 515 515 |
| Critical Rate | Base (Level 1 / Level 30) 12.3 % 12.3 % | Insight 1 (Level 1 / Level 40) 13.9 % 13.9 % | Insight 2 (Level 1 / Level 50) 15.5 % 15.5 % | Insight 3 (Level 1 / Level 60) 17.2 % 17.2 % |
| Critical DMG | Base (Level 1 / Level 30) 148.4 % 148.4 % | Insight 1 (Level 1 / Level 40) 150.9 % 150.9 % | Insight 2 (Level 1 / Level 50) 153.3 % 153.3 % | Insight 3 (Level 1 / Level 60) 155.8 % 155.8 % |
Level R10 - Genuinity (Incantation Might/DMG Bonus) Code AjQANAIqICghJlBDQENSJlQtRC0UJATwJEdC
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.