Guides · Reverse: 1999
Think about the next turn when merging cards. More powerful actions can cost flexibility, especially when you need healing or an interruption immediately. Build a team with a clear damage plan and enough utility to survive turns where the card draw is awkward.
Game modes
Compare characters within the same role and mode. The reference tiers keep their original scale; a higher tier does not replace team synergy or the equipment assumptions shown on the card.
Equipment choices
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.
Team building
A lineup is a starting point: check that each teammate is available and that your team can repeat its resource cycle. Replacing a unit also changes buff timing and defensive coverage.
Find a character build
Use the slot recommendations to make your first functional setup. When several stats are listed, choose the one that fills the gap in your current team rather than mixing every option.
37 ↗6 ↗A Knight ↗Aleph ↗Alexios ↗aliEn T ↗An-an Lee ↗Anjo Nala ↗APPLe ↗Argus ↗Avgust ↗Baby Blue ↗