
Reverse: 1999
Beryl character profile
Character information
6 ✦IntellectMentalDamage
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
A A Shimmering Night
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Mental DMG | 600% | all enemies · Mental DMG · DMG |
|---|
| Healing | -25% | Healing |
|---|
| times | 30 | when · up to · Halo · Neg Status · DMG · ATK |
|---|
| Parameter | 1 | when · up to · Halo · Neg Status · DMG · ATK |
|---|
| Parameter | 50% | when · up to · Halo · Neg Status · DMG |
|---|
BlBlaze Through the Lens
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | Debuff |
|---|
| Mental DMG | 200% | Mental DMG · DMG |
|---|
| stacks | 20 | when · if · Halo |
|---|
| stacks | 4 | if · Halo |
|---|
| Parameter | 50% | Halo |
|---|
| Mental DMG | 300% | Mental DMG · DMG |
|---|
| stacks | 6 | if · Halo |
|---|
| Mental DMG | 500% | Mental DMG · DMG |
|---|
| stacks | 10 | if · Halo |
|---|
| Healing | -25% | Healing |
|---|
| times | 30 | when · up to · Halo · Neg Status · DMG · ATK |
|---|
| Parameter | 1 | when · up to · Halo · Neg Status · DMG · ATK |
|---|
| Parameter | 50% | when · up to · Halo · Neg Status · DMG |
|---|
NoNothing Unexpected
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| stacks | 3 | self · Vision |
|---|
| stacks | 5 | self · Vision |
|---|
| stacks | 8 | self · Vision |
|---|
| Parameter | 50 | Lingering Glow · Destined Doom |
|---|
| stack | -1 | when · Destined Doom |
|---|

Multiple Refraction Insight I
Ability type / unlock: Insight I
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 2 | when · if · Lingering Glow |
|---|
| times | 2 | each · up to |
|---|
| Parameter | 150 | when · after · Lingering Glow · Destined Doom |
|---|
| time | 1 | when · after · Lingering Glow · Destined Doom |
|---|
| Parameter | 1 | at the start · Multicolor Emanation |
|---|

Multiple Refraction Insight II
Ability type / unlock: Insight II
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Critical Rate | 10% | when · Critical Rate |
|---|

Multiple Refraction Insight III
Ability type / unlock: Insight III
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Moxie | +1 | when · Lingering Glow · Moxie |
|---|
| Parameter | +20 | when · Lingering Glow · Moxie |
|---|
| Parameter | 60 | if · Lingering Glow · Moxie |
|---|
| Moxie | +1 | if · Lingering Glow · Moxie |
|---|
PoPortray 1
Ability type / unlock: P1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|
| Parameter | 125 | Lingering Glow · Destined Doom |
|---|
PoPortray 2
Ability type / unlock: P2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|
| Parameter | 3 | Multiple Refraction |
|---|
| Parameter | 35 | Halo |
|---|
PoPortray 3
Ability type / unlock: P3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|
| Parameter | 3 | when · Multiple Refraction · Moxie |
|---|
| Parameter | 125% | Destined Doom · Destined Doom - Emanation of Blue · Emanation of Purple · Mental DMG · DMG |
|---|
| Parameter | 150% | Emanation of Purple · Mental DMG · DMG |
|---|
| Parameter | 150% | Emanation of Purple · Lingering Glow · Mental DMG · DMG |
|---|
| point | 1 | Emanation of Purple · Lingering Glow · Emanation of Green · Mental DMG · DMG |
|---|
| Parameter | 0.5% | Lingering Glow · Emanation of Green · Mental DMG · DMG |
|---|
| Parameter | 1 | Emanation of Green · Mental DMG · DMG |
|---|
| Parameter | 2 | Emanation of Green · Mental DMG · DMG |
|---|
| Parameter | 3 | Emanation of Green · Mental DMG · DMG |
|---|
| Parameter | 100 | Emanation of Green · Mental DMG · DMG |
|---|
| Parameter | 150 | Emanation of Green · Mental DMG · DMG |
|---|
| Parameter | 187.5% | Mental DMG · DMG |
|---|
| Parameter | 100 | Mental DMG · DMG |
|---|
| Parameter | 150 | Mental DMG · DMG |
|---|
PoPortray 4
Ability type / unlock: P4
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|
| Mental DMG | 1 | Blaze Through the Lens · Halo · Mental DMG · DMG |
|---|
| Mental DMG | 2 | Blaze Through the Lens · Halo · Mental DMG · DMG |
|---|
| Mental DMG | 3 | Blaze Through the Lens · Halo · Mental DMG · DMG |
|---|
| Parameter | 300 | Blaze Through the Lens · Halo · Mental DMG · DMG |
|---|
| Parameter | 450 | Blaze Through the Lens · Halo · Mental DMG · DMG |
|---|
| Parameter | 750% | Blaze Through the Lens · Halo · Mental DMG · DMG |
|---|
| Parameter | 6 | Halo |
|---|
| Parameter | 9 | Halo |
|---|
| Parameter | 15 | Halo |
|---|
| Parameter | 1 | Nothing Unexpected · Vision |
|---|
| Parameter | 2 | Nothing Unexpected · Vision |
|---|
| Parameter | 3 | Nothing Unexpected · Vision |
|---|
| Parameter | 4 | Vision |
|---|
| Parameter | 6 | Vision |
|---|
| Parameter | 10 | Vision |
|---|
PoPortray 5
Ability type / unlock: P5
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|
| Parameter | 4 | each · maximum · Multiple Refraction |
|---|
| Parameter | 3 | each · maximum |
|---|
| Parameter | 40 | Halo |
|---|
Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Think about the next turn when merging cards. More powerful actions can cost flexibility, especially when you need healing or an interruption immediately. Build a team with a clear damage plan and enough utility to survive turns where the card draw is awkward.