
Reverse: 1999
Marsha character profile
Character information
6 ✦BeastRealitySurvival
Abilities
Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
AdAdvice to the Violent
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| stack | 1 | Pain’s Recompense |
|---|
| Reality DMG | 750% | all enemies · Reality DMG · DMG |
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| stacks | 4 | Burn |
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| stacks | 5 | all allies · up to · after · Pain’s Recompense · Discipline Forged |
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| rounds | 3 | all allies · Pain’s Recompense · Discipline Forged |
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| Critical Rate | +20% | DMG · Critical Rate · Critical DMG |
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| Critical Rate | 50% | DMG · Critical Rate · Critical DMG |
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| Critical DMG | +2.5% | per · DMG · Critical DMG |
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| Critical DMG | +2.5% | maximum · DMG · Critical Rate · Critical DMG |
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| stacks | 20 | maximum · DMG · Critical Rate · Critical DMG |
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| Healing | -15% | Healing |
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| times | 30 | when · up to · Burn · Neg Status · DMG · ATK |
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| Parameter | 1 | when · up to · Burn · Neg Status · DMG · ATK |
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| Parameter | 50% | when · up to · Burn · Neg Status · DMG |
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ViVirtue of Restraint
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Parameter | 1 | Debuff |
|---|
| Reality DMG | 200% | Reality DMG · DMG |
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| stacks | 3 | Burn · Pain’s Recompense |
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| stack | 1 | Burn · Pain’s Recompense |
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| stacks | 8 | when · if · Burn · Reality DMG · DMG |
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| Reality DMG | 100% | when · if · Burn · Reality DMG · DMG |
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| Reality DMG | 300% | Reality DMG · DMG |
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| Reality DMG | 150% | when · if · Burn · Reality DMG · DMG |
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| Reality DMG | 500% | Reality DMG · DMG |
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| Reality DMG | 250% | when · if · Burn · Reality DMG · DMG |
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BuBurden Unspoken
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| rounds | 3 | all allies · Shield · HP · ATK |
|---|
| Parameter | 40% | when · Frontline Care · Critical Rate |
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| rounds | 3 | Shield · ATK |
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| DMG Taken | +30% | Shield · DMG · DMG Taken |
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| Parameter | 60% | when · Frontline Care · Critical Rate |
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| Parameter | 100% | when · Frontline Care · Critical Rate |
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Humanitarian Aid Insight I
Ability type / unlock: Insight I
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| ATK | 150% | all allies · upon entering · Shield · HP · ATK |
|---|
| rounds | 3 | all allies · upon entering · Shield · HP · ATK |
|---|
| DMG Taken | +30% | Shield · DMG · DMG Taken |
|---|
| stacks | 2 | at the start · Frontline Care · Control |
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| round | 1 | Control · Pardon |
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Humanitarian Aid Insight II
Ability type / unlock: Insight II
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| Critical Rate | +10% | when · Critical Rate |
|---|

Humanitarian Aid Insight III
Ability type / unlock: Insight III
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|
| stack | 1 | each · Frontline Care · Pain's Recompense |
|---|
| stacks | 3 | all enemies · at the start · Burn |
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| Moxie | 1 | when · each · maximum · up to · Frontline Care · Moxie |
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| Parameter | 2 | each · maximum · up to · Frontline Care · Moxie |
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| Parameter | 2 | if · maximum · up to · Moxie |
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PoPortray 1
Ability type / unlock: P1
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|
| Moxie | 3 | upon entering · Moxie |
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| Parameter | 10 | maximum · Morning Prayer · Burn |
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| Critical Rate | 30% | Discipline Forged · DMG · Critical Rate · Critical DMG |
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| Critical Rate | 75% | Discipline Forged · DMG · Critical Rate · Critical DMG |
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PoPortray 2
Ability type / unlock: P2
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|
| stacks | 7 | up to · Pain’s Recompense · Discipline Forged |
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| rounds | 4 | up to · Pain’s Recompense · Discipline Forged |
|---|
PoPortray 3
Ability type / unlock: P3
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|
| Reality DMG | 1000% | Pain’s Recompense · Reality DMG · DMG |
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| stacks | 2 | Pain’s Recompense · Reality DMG · DMG |
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| Parameter | 2% | each · Discipline Forged |
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PoPortray 4
Ability type / unlock: P4
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|
| ATK | 270 | all allies · Shield · HP · ATK |
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| ATK | 450% | all allies · Shield · HP · ATK |
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| rounds | 3 | all allies · Shield · HP · ATK |
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| Parameter | 90 | when · Frontline Care · Critical Rate |
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| Parameter | 130 | when · Frontline Care · Critical Rate |
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| Parameter | 220% | Frontline Care · Critical Rate |
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PoPortray 5
Ability type / unlock: P5
Skill parameters
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|
| Parameter | 3 | when · if · Lingering Glow |
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| Parameter | 14% | when · Lingering Glow |
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| Critical Rate | 40% | Discipline Forged · DMG · Critical Rate · Critical DMG |
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| Critical Rate | 100% | Discipline Forged · DMG · Critical Rate · Critical DMG |
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Equipment recommendations have not yet been verified for this character. The available character information is shown here.
Think about the next turn when merging cards. More powerful actions can cost flexibility, especially when you need healing or an interruption immediately. Build a team with a clear damage plan and enough utility to survive turns where the card draw is awkward.