Psychubes





Equipment options · Main stats · Team examples
For Semmelweis, compare The Third Commitment while keeping the recommended Build assumptions setup fixed. A weapon or set change is easier to judge when you do not also change the team and skill timing.
Start with equipment you can actually obtain. These are alternative recommendations, not pieces to equip together. Refinement, set size and team restrictions change the result.




Check ability names and unlock information against your current game form. Level, upgrades and variants can change skills.
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 20% | all allies · HP |
| rounds | 3 | Blood Domain |
| rounds | 3 | Feral Instinct |
| DMG Taken | +20% | Array · DMG · DMG Taken |
| Scaling / HP | 10% | when · up to · DMG · DMG Bonus · HP |
| DMG Bonus | +5% | when · up to · DMG · DMG Bonus · HP |
| DMG Bonus | 40% | up to · DMG · DMG Bonus · HP |
| Reality DMG | 80% | all enemies · Reality DMG · DMG |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Attack |
| HP | 10% | Reality DMG · DMG · HP |
| Reality DMG | 220% | Reality DMG · DMG · HP |
| Reality DMG | 330% | Reality DMG · DMG · HP |
| Reality DMG | 550% | Reality DMG · DMG · HP |
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 1 | Buff |
| rounds | 2 | all allies · Fresh Blood · DMG |
| DMG | +15% | all allies · Fresh Blood · DMG |
| DMG | +10% | all allies · Fresh Blood · DMG |
| DMG | +20% | all allies · Fresh Blood · DMG |
| DMG | +30% | all allies · Fresh Blood · DMG |
| Critical Rate | +15% | before · Critical Rate · HP |
| Parameter | 1 | Fresh Blood |

Ability type / unlock: Insight I
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 20% | self · when · HP · Moxie |
| Moxie | +3 | self · when · HP · Moxie |

Ability type / unlock: Insight II
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| DMG | +8% | when · DMG |

Ability type / unlock: Insight III
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | 10% | after · HP · Moxie |
| Moxie | +1 | after · HP · Moxie |
| Reality DMG | +30% | when · up to · Truth Revealed · Reality DMG · DMG |
| times | 20 | up to · Truth Revealed · Reality DMG · DMG |
Ability type / unlock: Euphoria upgrade
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
Displayed version
| Parameter | Value | Condition markers |
|---|---|---|
| HP | +50% | when · HP |
| HP | 10% | when · HP |
| Parameter | 10% | Fresh Blood · DMG |
| rounds | 3 | |
| Scaling / HP | 10% | when · Fresh Blood · HP |
| Critical Rate | +20% | Critical Rate |
| Critical DMG | +20% | DMG · Critical DMG |
| Parameter | 8 | self · all allies · Bloodtithe · Moxie |
| Moxie | +1 | self · all allies · Bloodtithe · Moxie |
| Reality DMG | 100% | Truth Revealed · Bloodtithe · Reality DMG · DMG · HP |
| Scaling / HP | 30% | Truth Revealed · Bloodtithe · Reality DMG · DMG · HP |
| Parameter | 2 | Bloodtithe · Reality DMG · DMG · HP |
| Healing | +10% | all allies · Blood Domain · Healing |
| Scaling / HP | 10% | up to · Healing · HP |
| Healing | +4% | up to · Healing · HP |
| Parameter | 32% | up to · Healing · HP |
| Parameter | 50 | when · if · each · after · Blood Domain · Bloodtithe · DMG · HP |
| Parameter | 70 | when · if · each · after · Blood Domain · Bloodtithe · DMG · HP |
| Scaling / HP | 5% | if · each · after · Blood Domain · Bloodtithe · DMG · HP |
| DMG | +15% | after · DMG · HP |
| DMG | 30% | after · DMG · HP |
| DMG | +10% | if · Fresh Blood · DMG |
| DMG | 20% | if · Fresh Blood · DMG |
Ability type / unlock: P1
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P1
| Parameter | Value | Condition markers |
|---|---|---|
| Scaling / HP | 10% | when · up to · Blood Domain · DMG · DMG Bonus · HP |
| DMG Bonus | +7.5% | when · up to · DMG · DMG Bonus · HP |
| Parameter | 60% | up to · DMG · DMG Bonus · HP |
Ability type / unlock: P2
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P2
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | +45% | when · Truth Revealed · Reality DMG · DMG |
Ability type / unlock: P3
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P3
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 120% | all enemies · Feral Instinct · Truth Revealed · Reality DMG · DMG |
Ability type / unlock: P4
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P4
| Parameter | Value | Condition markers |
|---|---|---|
| Parameter | 260 | Reality DMG · DMG |
| Parameter | 390 | Reality DMG · DMG |
| Parameter | 630% | Reality DMG · DMG |
Ability type / unlock: P5
Check the selected level and any upgrade requirements. Separate values can belong to different targets, triggers or phases; they do not necessarily apply together. These tables summarize numerical parameters, while some effects still require a complete gameplay explanation.
P5
| Parameter | Value | Condition markers |
|---|---|---|
| Reality DMG | +60% | when · Truth Revealed · Reality DMG · DMG |
| ATK | Base (Level 1 / Level 30) 254 385 | Insight 1 (Level 1 / Level 40) 424 646 | Insight 2 (Level 1 / Level 50) 685 963 | Insight 3 (Level 1 / Level 60) 999 1133 |
|---|---|---|---|---|
| HP | Base (Level 1 / Level 30) 1360 2064 | Insight 1 (Level 1 / Level 40) 2276 3461 | Insight 2 (Level 1 / Level 50) 3673 5161 | Insight 3 (Level 1 / Level 60) 5355 6072 |
| Reality DEF | Base (Level 1 / Level 30) 128 194 | Insight 1 (Level 1 / Level 40) 213 326 | Insight 2 (Level 1 / Level 50) 345 486 | Insight 3 (Level 1 / Level 60) 504 572 |
| Mental DEF | Base (Level 1 / Level 30) 128 194 | Insight 1 (Level 1 / Level 40) 213 326 | Insight 2 (Level 1 / Level 50) 345 486 | Insight 3 (Level 1 / Level 60) 504 572 |
| Critical Technique | Base (Level 1 / Level 30) 273 273 | Insight 1 (Level 1 / Level 40) 309 309 | Insight 2 (Level 1 / Level 50) 345 345 | Insight 3 (Level 1 / Level 60) 381 381 |
| Critical Rate | Base (Level 1 / Level 30) 9.1 % 9.1 % | Insight 1 (Level 1 / Level 40) 10.3 % 10.3 % | Insight 2 (Level 1 / Level 50) 11.5 % 11.5 % | Insight 3 (Level 1 / Level 60) 12.7 % 12.7 % |
| Critical DMG | Base (Level 1 / Level 30) 143.7 % 143.7 % | Insight 1 (Level 1 / Level 40) 145.4 % 145.4 % | Insight 2 (Level 1 / Level 50) 147.3 % 147.3 % | Insight 3 (Level 1 / Level 60) 149.1 % 149.1 % |
Level R10 - Equibalance (Generalized) Code BSUALAEsIfEiKzA8YChCJgMkBDtUOCQ9Jg==
Level R10 - Genuinity (Incantation Might/DMG Bonus) Code AkAAQgFEAyQELRQtRCZUKFEqUCYwOSA4IvAk
Choose one option, run the same encounter twice, and change one variable. Record whether the next rotation starts on time and whether the team survives without losing its damage window.